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C10229v5 Bachelor of Science in Games Development

Award(s): Bachelor of Science in Games Development (BSc)
UAC code: 603225 (Autumn session)
CRICOS code: 057197M
Commonwealth supported place?: Yes
Load credit points: 144
Course EFTSL: 3
Location: City campus

Course aims
Career options
Course intended learning outcomes
Admission requirements
Assumed knowledge
Recognition of prior learning
Course duration and attendance
Course structure
Course completion requirements
Course diagram
Course program
Levels of award
Professional recognition
Other information


This course offers a sound education in all aspects of information technology and develops the diverse skills necessary for a career in computer games development.

Graduates gain an enhanced work-ready expertise in games development, iterative design processes, team project planning and management, and games-specific technology. In doing so, graduates are equipped with a wide range of skills that can be applied to a range of IT careers, such as practical problem-solving skills, the application of theory and cutting-edge research to a real-world context, programming across a variety of languages, professional verbal and written communication, entrepreneurship, life-long learning, and an awareness of the principles of ethics in the IT sector.

Course aims

This course aims to produce graduates who are able to:

  • apply core technical skills to problem analysis and decision-making in computer games development
  • collaborate and be creative within a professional environment through the application of technical, problem-solving and teamwork skills
  • communicate effectively in a variety of forms across diverse business and technical environments
  • apply ethical, legal and political considerations to technological issues as socially responsible professionals
  • demonstrate a capacity to take a leadership role in technical and business situations, and
  • be proactive and reflective learners in relation to knowledge, skills, experience and career direction.

Career options

Career options include computer game developer, data analyst, game/interaction designer, generalist programmer, graphics engine specialist, IT project manager, network specialist, software engineer, web developer.

Course intended learning outcomes

A.0 Engineering and IT take place within the larger context of society and the environment, which encompasses social, economic and sustainability needs
A.1 Identify, interpret and analyse stakeholder needs
A.2 Establish priorities and goals
A.3 Identify constraints, uncertainties and risk of the system (social, cultural, legislative, environmental, business etc.)
A.4 Apply principles of sustainability to create viable systems
A.5 Apply systems thinking to understand complex system behaviour, including interactions between components and with other systems (social, cultural, legislative, environmental, business etc.)
B.0 Engineering and IT practice focuses on problem-solving and design where artifacts are conceived, created, used, modified, maintained and retired
B.1 Identify and apply relevant problem-solving methodologies
B.2 Design components, systems and/or processes to meet required specifications
B.3 Synthesise alternative/innovative solutions, concepts and procedures
B.4 Apply decision-making methodologies to evaluate solutions for efficiency, effectiveness and sustainability
B.5 Implement and test solutions
B.6 Demonstrate research skills
C.0 Abstraction, modelling, simulation and visualisation inform decision-making and are underpinned by mathematics, as well as basic and discipline sciences
C.1 Apply abstraction, mathematics and/or discipline fundamentals to analysis, design and operation
C.2 Develop models using appropriate tools, such as computer software, laboratory equipment and other devices
C.3 Evaluate model applicability, accuracy and limitations
D.0 Graduates must have capabilities for self-organisation, self-review, personal development and lifelong learning
D.1 Manage own time and processes effectively by prioritising competing demands to achieve personal goals (Manage self)
D.2 Reflect on personal and professional experiences to engage in independent development beyond formal education for lifelong learning
E.0 Engineering and IT practice involves the coordination of a range of disciplinary and interdisciplinary activities to arrive at problem and design solutions
E.1 Communicate effectively in ways appropriate to the discipline, audience and purpose
E.2 Work as an effective member or leader of diverse teams within a multilevel, multidisciplinary and multicultural setting
E.3 Identify and apply relevant project management methodologies
F.0 Graduates must possess skills, knowledge and behaviours to operate effectively in culturally diverse workplaces and a changing global environment
F.1 Be able to conduct critical self-review and performance evaluation against appropriate criteria as a primary means of tracking personal development needs and achievements
F.2 Appreciate ethical implications of professional practice
F.3 Understand cross-cultural issues (regions or workplaces)
F.4 Be aware of global perspectives (needs, rules/regulations and specifications)

Admission requirements

Applicants must have completed an Australian Year 12 qualification, Australian Qualifications Framework Diploma, or equivalent Australian or overseas qualification at the required level.

Current school leavers are advised to complete the Year 12 Engineering and IT Questionnaire. The questionnaire allows applicants to demonstrate their strong motivation to study engineering or IT at UTS and may assist applicants whose ATAR falls short of the required cut-off by up to three points.

Non-current school leavers are advised to complete the employment question on their UAC application as adjustment factors may be applied on the basis of relevant work experience.

The English proficiency requirement for international students or local applicants with international qualifications is: Academic IELTS: 6.5 overall with a writing score of 6.0; or TOEFL: paper based: 550-583 overall with TWE of 4.5, internet based: 79-93 overall with a writing score of 21; or AE5: Pass; or PTE: 58-64; or CAE: 176-184.

Eligibility for admission does not guarantee offer of a place.

International students

Visa requirement: To obtain a student visa to study in Australia, international students must enrol full time and on campus. Australian student visa regulations also require international students studying on student visas to complete the course within the standard full-time duration. Students can extend their courses only in exceptional circumstances.

Assumed knowledge

Mathematics and any two units of English.

HSC Mathematics Extension 1 and English (Advanced) are recommended.

Recognition of prior learning

Students who have previously undertaken relevant study at a recognised tertiary education institution may be eligible for recognition of prior learning (RPL) if the subjects completed are deemed by the faculty to be equivalent to subjects in the course. Study completed more than three years prior to the date of admission cannot be recognised. Limits apply to the number of credit points of RPL granted.

Course duration and attendance

The course can be completed in three years of full-time or six years of part-time study.

Course structure

Students are required to complete 144 credit points, comprising IT core (48 credit points), games development core (60 credit points), and electives (36 credit points).

Industrial training/professional practice

Industrial training is available as an additional year by concurrently enrolling in the Diploma in Information Technology Professional Practice (C20056). The diploma comprises a minimum of nine months' full-time paid work experience and supporting subjects at UTS.

Course completion requirements

STM90651 Core subjects (Information Technology) 48cp
STM91303 Core subjects (Games Development) 60cp
CBK91780 Sub-major/Electives 36cp
Total 144cp

Course diagram

Course diagram: C10229

Course program

The program below shows a suggested sequence of subjects for a full-time student. It is intended as a guide only and does not take into account such factors as recognition of prior learning, changes in attendance mode and subject availability, or satisfactory academic progress. Students should consult the Timetable Planner to confirm the availability of subjects in the current academic year.

Year 1
Autumn session
31268 Web Systems   6cp
31265 Communication for IT Professionals   6cp
31266 Introduction to Information Systems   6cp
48023 Programming Fundamentals   6cp
Spring session
31269 Business Requirements Modelling   6cp
48024 Applications Programming   6cp
31260 Fundamentals of Interaction Design   6cp
31263 Introduction to Computer Game Development   6cp
Year 2
Autumn session
31264 Introduction to Computer Graphics   6cp
31271 Database Fundamentals   6cp
31262 Introduction to Computer Game Design   6cp
31251 Data Structures and Algorithms   6cp
Spring session
41092 Network Fundamentals   6cp
41024 Advanced Games Programming   6cp
31777 Advanced Interaction Design   6cp
Select 6 credit points of options   6cp
Year 3
Autumn session
31272 Project Management and the Professional   6cp
31102 Game Design Studio 1   6cp
Select 12 credit points of options   12cp
Spring session
31103 Game Design Studio 2   6cp
Select 18 credit points of options   18cp

Levels of award

The Bachelor of Science in Games Development may be awarded with distinction, credit or pass.


Students interested in research and who excel in their studies are eligible to undertake one additional full-time year of study in the Bachelor of Science (Honours) in Information Technology (C09019). The honours year is also available on a part-time basis over two years.

Professional recognition

Graduates are eligible to apply for professional-level membership of the Australian Computer Society.

Other information

Further information is available from:

UTS Student Centre
telephone 1300 ask UTS (1300 275 887) or +61 2 9514 1222