University of Technology Sydney

31248 Serious Games and Gamification Studio

6cp; 3hpw, standard, face-to-face
Requisite(s): (31262 Game Design Methodologies AND (31272 Project Management and the Professional OR 48260 Engineering Project Management OR 41202 Professional Engineering Communication))
Anti-requisite(s): 31460 Computer Graphics Project AND 42056 Serious Games Research



This studio subject focuses on the practical aspects of designing and developing serious games and gamified experiences. Serious games are interactive, playful systems designed for a primary purpose other than pure entertainment (for example education, training, fitness, and rehabilitation, among others).

This subject exposes students to state-of-the-art frameworks and techniques for designing bespoke games for specific audiences and purposes. Students learn to work closely with the end-user to propose game-like solutions to a real-life problem. This involves co-design workshops, development of prototypes, playtesting sessions, and evaluation to ensure successful outcomes. Students also learn about ethical and design considerations that must be taken into account when designing serious games.

Typical availability

Autumn session, City campus
Spring session, City campus

Detailed subject description.

Access conditions

Note: The requisite information presented in this subject description covers only academic requisites. Full details of all enforced rules, covering both academic and admission requisites, are available at access conditions and My Student Admin.