University of Technology Sydney

31248 Serious Games and Gamification Studio

6cp; Forms of attendance and mode of delivery in this subject have changed to enable social distancing and reduce the risks of spreading COVID-19 in our community.
Anti-requisite(s): 31460 Computer Graphics Project



This subject exposes students to working on a research project in the broad fields of games or computer graphics. Students experience working independently on an authentic project with a focus on innovation and knowledge discovery in digital media design and development. The subject also develops students' capabilities in planning, accountability, and self-motivation through the management of a project from initial brainstorming and consultation, to prototype development and analysis. The intent of this subject is to prepare students for employment in a real-world games-related workplace where bespoke solutions are often needed for unique design and development problems, requiring creativity, ingenuity, and self-driven learning and problem-solving skills. It is also a representative example of the type of research that may be experienced in an Honours year, postgraduate research, or a career in games and graphics research.

Typical availability

Autumn session, City campus
Spring session, City campus

Detailed subject description.

Access conditions

Note: The requisite information presented in this subject description covers only academic requisites. Full details of all enforced rules, covering both academic and admission requisites, are available at access conditions and My Student Admin.