31262 Introduction to Computer Game Design6cp; on campus. Forms of attendance, mode of delivery and assessment requirements in this subject have changed to enable social distancing and reduce the risks of spreading COVID-19 in our community. Consequently, the Subject Outline information for this subject has changed. Details of the changes are published in an addendum to the Subject Outline which is available on UTSOnline/Canvas.
Requisite(s): 31080 Interactive Media OR 31263 Introduction to Computer Game Development
Anti-requisite(s): 31002 Introduction to Computer Game Design AND 32003 Computer Game Design
Recommended studies: familiarity with computer graphics and experience with designing interactive systems
Designing computer games is a challenging task. It is not as simple as just having an idea or jumping straight into coding or creating visual assets without a plan. A high-quality game design must be well structured and documented, carefully crafted for a specific target audience, communicated and negotiated with a team of other designers, scoped to be implementable by a given team of developers within time constraints, and evaluated and iterated on many times until a finely tuned game experience emerges.
A professional game designer is an engineer of entertainment. Thus, in this subject, students will be taught the theoretical concepts and practical methodologies needed to ideate, communicate, implement, and improve upon your designs. In this way, students will learn to combine their existing software and game development skills with creativity and iterative design thinking to craft compelling interactions between players and the system of rules that govern them.
Students will start by applying these theories and process to the creation of a physical board game prototype before moving on to creating a digital game in a popular game engine. This subject does not teach game development (e.g. coding or art asset creation) but instead requires students to self-learn what is needed to implement their group's shared vision. Students will adopt a kit-bashing approach to rapidly prototype and iterate on their game designs and playtest them with other students on a weekly basis to collect and analyse feedback. By the end of the session, students will have both a board game and digital game that are novel and refined, which can be used in future employment portfolios to highlight interaction design skills in entertainment domains.
Autumn session, City campus
Detailed subject description.
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- Commonwealth-supported students: view subject fees at Fees Search: Commonwealth-supported
- Postgraduate domestic fee-paying students: fees are charged according to the course enrolled in; refer to Domestic Fees Search: Postgraduate and Research
- International students: fees are charged according to the course enrolled in; refer to International Fees Search
- Subject EFTSL: 0.125