University of Technology Sydney

C10461v1 Bachelor of Animation Production Bachelor of Creative Intelligence and Innovation

Award(s): Bachelor of Animation Production (BAnimProd)
Bachelor of Creative Intelligence and Innovation (BCIInn)

UAC code: 609526 (Autumn session)
CRICOS code: 107052K
Commonwealth supported place?: Yes
Load credit points: 240
Course EFTSL: 5
Location: City Campus

Overview
Course aims
Career options
Course intended learning outcomes
Admission requirements
Course duration and attendance
Course structure
Course completion requirements
Course diagram
Course program
Other information

Overview

For those who have a passion for visual arts, drawing and storytelling, the Bachelor of Animation Production at UTS gives students the knowledge and hands-on experience required to create animation work that communicates clear and powerful ideas, helping them stand out in a global industry.

The Bachelor of Animation Production students learn how to observe the world around them, drawing directly from life to gain inspiration for characters and stories. They discover how to think creatively and develop ideas through multiple stages, focusing upon character development, narrative structure and engaging performance. They also learn fundamental 2D, 3D and hybrid animation skills to bring their stories to life.

Taking a transdisciplinary approach, the Bachelor of Creative Intelligence and Innovation utilises multiple perspectives from diverse fields, integrating a range of industry experiences, real-world projects and self-initiated proposals, equipping graduates to address the wicked problems, complex challenges and untapped opportunities in today's world.

Graduates from the Bachelor of Animation Production are image-makers, critical thinkers and storytellers in equal measure and we help equip them to become leaders in this industry. Students will learn to develop, pitch and defend ideas, and ultimately create original content for film, TV, advertising and other screen-based media that will engage global audiences.

One of the benefits of studying our Bachelor of Animation Production is the link to UTS’s existing industry connections that help give students that competitive advantage. Students have the opportunity to work with live projects and active partners, such as ABC Podcasts, VIVID, the Australia Piano Quartet, and other collaborations with international universities at the Annecy MIFA campus etc. UTS also has long-standing relationships with Sydney's local animation studios such as Flying Bark Productions, Mighty Nice, Cheeky Little Media, Dave Enterprises, and Animal Logic which offer students multiple opportunities to engage in practice while studying.

UTS understands that teamwork is at the heart of the animation industry which is why a studio-led approach is used to create a high-intensity practical environment where students learn how to work with their peers in a professional and collaborative atmosphere, melding creativity, technology and research.

By focusing on the high-level conceptual thinking and problem-solving practices that lead to the development of innovative, creative and entrepreneurial outcomes, students of the combined degree also gain leading edge capabilities that are highly valued in the globalised world, including dealing with critical and creative thinking, invention, complexity, innovation, future scenario building and entrepreneurship, and the ability to work on their own, across and between other disciplines. These creative intelligence competencies enable graduates to navigate across a rapidly accelerating world of change.

Course aims

This course gives students skills and vision that will extend beyond the university and cultivates a collaborative, global vision of storytelling and image-making founded in the cinema arts.

As part of the community of continual development and industry innovation, the course aims to create new approaches to 2D and 3D animation, studio practice and VFX design, enabling graduates to lead and contribute across a broad range of creative partnerships and collaborations.

Students develop an understanding of their individual design language and practice in relation to historical, theoretical and contemporary contexts.

Career options

The industry-focused Bachelor of Animation Production opens up animation careers in film, television and emergent screen-based content creation industries. Career options include director, animator, scriptwriter, concept artist, production designer, character designer, set designer, storyboard artist, layout artist, digital cinematographer, technical director, producer, modeller, rigger, VFX artist, editor, colourist and compositor.

By being creative thinkers, initiators of new ideas, scenario planners, global strategists, open network designers or sustainable futures innovators within their chosen field of study, graduates maximise the potential of their chosen profession, making them highly sought after graduates with the ability to identify and develop solutions to some of the most complex issues that face their disciplines and society.

Course intended learning outcomes

This course engages with the following Course Intended Learning Outcomes (CILOs), which are tailored to the Graduate Attributes set for all graduates of the Faculty of Arts and Social Sciences:

1.1 Apply fundamental and higher-level animation and cinematic principles with understanding and professional proficiency.
1.2 Demonstrate a high level of craft and production value across multiple methods, aesthetics and techniques of the animation process
1.3 Apply theoretically informed processes to production practice including managing complexity and collaboration, incorporating research into development, active iteration and critique, clarity in communication, delegation, and resource management.
2.1 Deploy literacy skills to undertake primary and secondary research, exploring a wide range of visual and textual materials, and connect research process to final outcomes
2.2 Demonstrate reflexive critical thinking as creative practitioners who are intellectually curious, imaginative, and innovative, with an ability to evaluate their own and others' work with candour.
2.3 Contextualise work within current and historical animation practice and theory.
2.4 Integrate risk taking and experimentation through development of unique aesthetics, techniques and movement languages in animation.
3.1 Employ professional skills responsibly and respectfully demonstrating sensitivity as a global citizen and being open to cultural exchange, inclusion and dialogue.
4.1 Apply a critical and responsible understanding of Indigenous peoples, cultures and protocols to creative practice
5.1 Act with transparency and exhibit personal and professional ethical integrity and broad social responsibility.
6.1 Possess well-developed skills and proficiencies to present and communicate narrative, complexity and abstract ideas with precision.
6.2 Work cooperatively as part of a creative team, challenging and negotiating differences with candour, engaging with the big-picture while mindful of detail, perception and nuance, and take a leadership role when required.
CII.1.2 Select, apply and evaluate various techniques and technologies for investigating and interpreting complex systems
CII.1.3 Discern common qualities of complex systems and model their behaviour
CII.1.4 Generate insights from the creative translation of models and patterns across different systems
CII.2.1 Recognise the nature of open, complex, dynamic and networked problems
CII.2.2 Explore the relevance of patterns, frameworks, approaches and methods from different disciplines, professional practices or fields of inquiry for gaining insights into particular problems, proposals, practices, contexts and systems
CII.2.3 Analyse problem situations or contexts from multiple disciplinary or personal perspectives and integrate findings in creative and useful ways
CII.2.4 Test the value of different patterns, frameworks and methods for exploring and addressing complex challenges
CII.2.5 Interrogate and generate ways to create value and evaluate outcomes
CII.2.6 Examine, articulate and appreciate the speculative or actual value of outcomes for different stakeholders, communities or cultures over time
CII.3.1 Communicate, explore, network and negotiate in ways that are inclusive of and mine for ideas from diverse disciplines
CII.3.2 Design, develop and apply appropriate team-based decision making frameworks and participate collaboratively in teams according to proposed intentions
CII.3.3 Use a range of appropriate media, tools, techniques and methods creatively and critically in multi- disciplinary teams to discover, investigate, design, produce and communicate ideas or artefacts CII.3.4 Articulate often-complex ideas simply, succinctly and persuasively to a diverse team
CII.3.4 Articulate often-complex ideas simply, succinctly and persuasively to a diverse team or audience
CII.3.5 Create environments to support inspiration and reflexivity so that inter- and trans-disciplinary practices can develop and thrive
CII.3.6 Recognise problems, challenges and opportunities that require transdisciplinary practices and assemble relevant teams to begin dealing with those problems, challenges and opportunities
CII.4.1 Identify significant issues, challenges or opportunities and assess potential to act creatively on them
CII.4.2 Work within different community, organisational or cultural contexts to design and develop ideas, strategies and practices for betterment
CII.4.3 Make decisions that recognise the humanity of others by engaging ethically and with sensitivity to the values of particular groups, communities, organisations or cultures
CII.4.4 Take a leadership role in identifying and working to address community, organisational or cultural issues, challenges and opportunities through innovation
CII.5.1 Imagine and design initiatives within existing organisational structures (intrapreneurship) or by building a new context (entrepreneurship)
CII.5.2 Explore and articulate the transformation required to create and implement innovation, with sensitivity to the creative destruction that this requires
CII.5.3 Identify required capabilities for realising an idea and create a venture team to achieve the aspirations of a particular innovation
CII.5.4 Communicate confidently and with diplomacy to influence essential stakeholders or decision makers and to achieve impact

Admission requirements

Applicants must have completed an Australian Year 12 qualification, Australian Qualifications Framework Diploma, or equivalent Australian or overseas qualification at the required level.

The English proficiency requirement for international students or local applicants with international qualifications is: Academic IELTS: 6.5 overall with a writing score of 6.0; or TOEFL: paper based: 550-583 overall with TWE of 4.5, internet based: 79-93 overall with a writing score of 21; or AE5: Pass; or PTE: 58-64; or CAE: 176-184.

Eligibility for admission does not guarantee offer of a place.

International students

Visa requirement: To obtain a student visa to study in Australia, international students must enrol full time and on campus. Australian student visa regulations also require international students studying on student visas to complete the course within the standard full-time duration. Students can extend their courses only in exceptional circumstances.

Course duration and attendance

The course is offered on a four-year, full-time basis.

Course structure

Students must complete 240 credit points made up of 108 credit points of core Animation subjects, 12 credit points of Communication core subjects, 24 credit points of electives and a 96-credit-point creative intelligence and innovation core.

Industrial training/professional practice

In the final year of the Bachelor of Creative Intelligence and Innovation, students can undertake between 6 and 12 credit points of internship (work experience) that relates to innovation within their research, career development or core degree specialisations. For students undertaking 12 credit points of internship, international internships may be negotiated.

This course involves significant industry engagement as part of the learning process. Students may be required to relinquish intellectual property when they opt in to certain industry-related experiences, particularly relating to internships and capstone projects.

Course completion requirements

STM91638 Core Subjects (Animation Production) 108cp
STM91639 Communication Literacies 12cp
CBK92055 Electives 24cp
STM90839 Core subjects (Creative Intelligence and Innovation) 96cp
Total 240cp

Course diagram

Course diagram: C10461

Course program

A typical full-time program is shown below.

Autumn commencing, full time
Year 1
Autumn session
54403 Studio: Foundations in Animation Language   12cp
54406 Context: 2D Animation Introduction   6cp
52680 Digital Media Industries   6cp
July session
81511 Problems to Possibilities   8cp
Spring session
54402 Studio: Foundations in Animation Design   12cp
54409 Context: Introduction to Hybrid Animation   6cp
Select 6 credit points from the following:   6cp
CBK92055 Electives 24cp  
December session
81512 Creative Practice and Methods   8cp
Year 2
Autumn session
52698 Communicating Difference   6cp
54405 Studio: Narrative Investigations in Animation   12cp
54407 Context: Animation Character   6cp
July session
81513 Past, Present, Future of Innovation   8cp
Spring session
54404 Studio: Narrative Experimentations in Animation   12cp
54408 Context: Animation Character Rigging Advanced   6cp
Select 6 credit points from the following:   6cp
CBK92055 Electives 24cp  
Year 3
February session
81514 Creativity and Complexity   8cp
Autumn session
54401 Studio: Animation Practice   12cp
Select 6 credit points from the following:   6cp
STM91640 2D Context 12cp  
STM91641 3D Context 12cp  
Select 6 credit points from the following:   6cp
CBK92055 Electives 24cp  
July session
81515 Leading Innovation   8cp
Spring session
54414 Studio: Animation Industry Project   12cp
Select 6 credit points from the following:   6cp
STM91640 2D Context 12cp  
STM91641 3D Context 12cp  
Summer session
81516 Initiatives and Entrepreneurship   8cp
81522 Innovation Internship A   6cp
Year 4
Autumn session
Select 6 credit points from the following:   6cp
81521 Envisioning Futures 6cp  
81528 New Knowledge-making Lab 6cp  
81531 Industry Innovation Project   12cp
Spring session
81524 Transdisciplinary Practice at the Cutting Edge   6cp
81532 Creative Intelligence Capstone   12cp
Select 6 credit points from the following:   6cp
81525 Innovation Internship B 6cp  
81523 Speculative Start-up 6cp  
81541 Research Proposal 6cp  

Other information

Further information is available from:

UTS Student Centre
telephone 1300 ask UTS (1300 275 887)
or +61 2 9514 1222
Ask UTS