University of Technology Sydney

54409 Context: Introduction to Hybrid Animation

There are course requisites for this subject. See access conditions.
Anti-requisite(s): 82221 Context: Introduction to 3D and 2D Hybrid Animation


This subject introduces students to theories and best practices for 3D CGI animation. It is a skill-based subject, focused on understanding the basic technical fundamentals of animation as expressed through industry-standard software. Students continue to build upon, and develop, the 12 principles of animation and learn the fundamentals of 3D animation using Maya. This subject challenges students to invest nuanced performance in 3D digital animation with the human feel that is crucial to generating empathy and believability.

This subject also introduces methodologies for an effective production workflow with an emphasis on using multiple software platforms for digital animation production, focusing upon the Adobe Creative Cloud Suite, Toon Boon Harmony, Autodesk Maya, Shotgun and Pixar Renderman. Students engage with class exercises and assets, demonstrating how each of these software production tools can broaden the student's fundamental skillset and knowledge of professional practices.

Typical availability

Spring session, City campus

The subject is usually offered in these sessions. To confirm availability check the UTS Timetable Planner.

Detailed subject description.

Access conditions

Note: The requisite information presented in this subject description covers only academic requisites. Full details of all enforced rules, covering both academic and admission requisites, are available at access conditions and My Student Admin.