C04423v1 Master of Animation and Visualisation
Award(s): Master of Animation and Visualisation (MAnimVis)CRICOS code: 092411G
Commonwealth supported place?: No
Load credit points: 72
Course EFTSL: 1.5
Location: City campus
Notes
This course has an early, pre-session start date in early February in the year of commencement. Please note the application closing dates listed in the applications section of the course handbook page.
Overview
Career options
Course intended learning outcomes
Admission requirements
Inherent requirements
Applications
Recognition of prior learning
Course duration and attendance
Course structure
Course completion requirements
Course program
Rules and regulations
Articulation with UTS courses
Other information
Overview
The Master of Animation and Visualisation has been developed in partnership with the industry-leading digital animation studio Animal Logic and is offered through the UTS Animal Logic Academy. The course develops creative professional practice, conceptual skills and technical dexterity in animation and visualisation production. Under the guidance and mentorship of practitioners and leaders from the industry, learning is modelled on real-world production work structures in a custom-built digital production studio, engineered to the highest industry standards with tools and technologies that are leading the animation and visualisation industries into the future.
The course provides challenges and opportunities that encourage exploration and skills-building across the spectrum of roles in digital production, 3D animation, digital asset creation, visual effects and emerging visualisation disciplines. Collaborative work practices guide the development of strong competencies in critical thinking, problem solving, teamwork, and effective communication in a production environment. Graduates are able to work productively and effectively in a professional-style workplace.
Career options
Graduates are able to enter industry with advanced knowledge, skills and collaborative large-project experience. In addition, they gain creative project development and presentation experience, and can contribute to the development of technology projects and industry sectors. They gain experience that can be applied across a range of roles, from story development, pre-visualisation, modelling, rigging, asset creation, 3D animation, visual effects and digital pipeline production, to creating immersive visualisation experiences and across emerging technologies such as virtual reality, augmented reality and real-time production.
Course intended learning outcomes
A.1 | Master of Animation and Visualisation graduates will use specialised knowledge of ethical Indigenous research approaches to inform their professional application in the fields of animation and visualisation, when working for and with Indigenous peoples and communities. |
B.1 | Master of Animation and Visualisation graduates engage and influence a broad range of stakeholders, and are able to evaluate and critically analyse social, economic and ethical impacts within the fields of animation and visualisation. |
C.1 | Master of Animation and Visualisation graduates apply expert design and innovation strategies to develop creative and technical outcomes within identified constraints. |
D.1 | Master of Animation and Visualisation graduates integrate expert knowledge, technical ability and research skills to design and produce animation and visualisation works. |
E.1 | Master of Animation and Visualisation graduates communicate professionally to specialist and non-specialist audiences and collaborate across disciplinary, hierarchical and professional boundaries in a global context. |
F.1 | Master of Animation and Visualisation graduates are reflective, adaptive, lifelong learners who make positive contributions to organisations and the broader society. |
Admission requirements
To be eligible for admission to this course, applicants must meet the following criteria.
Applicants must have the following:
- Completed Australian bachelor's degree or higher qualification, or overseas equivalent, in any field of study AND Training and experience in their specialised area of 3D animation and/or visualisation production
Applicants without a tertiary qualification must have:
- Advanced levels of knowledge and skill through self-directed learning evidenced through a portfolio of work
- AND one of the following:
- Completed Australian diploma or advanced diploma, or overseas equivalent, in a related field of study AND A minimum of 1 year full-time, or equivalent part-time, relevant professional experience
- A minimum of 2 years full-time, or equivalent part-time, relevant professional experience
- Completion of at least three industry short courses (e.g. UTS microcredential or equivalent) in a related field of study AND A minimum of 1 year full-time, or equivalent part-time, relevant professional experience
- Be a minimum age of 21 years AND Have employment and/or project experience demonstrating maturity to undertake postgraduate studies
All applicants must also have:
- An interest in the course and demonstrated understanding of the opportunities present in Animation and Visualisation
Eligible applicants may be required to attend an interview.
Applicants must nominate one specialisation in 3D animation or visualisation production at the time of application. The available specialisations are:
Art Department (concept art, environment art, storyboarding, character development), Pre-Visualisation/Layout, Modelling, Rigging, Animation, Visual Effects, Surfacing/Texturing, Production Management, Technical Direction, Lighting, Compositing
Supporting documentation to be submitted with the application
- Curriculum Vitae AND Statement of service in one of the following formats:
- A 'Statement of Service' provided by the employer
- A completed 'UTS statement of service’ signed by the employer
- A statutory declaration confirming work experience (for Australian Residents only)
- An official letter from the applicant’s accountant or solicitor on their company letterhead confirming the applicant’s work experience or engagement with the business, duration of operations, and the nature of the business
- A business certificate of registration in original language and English (e.g. provision of ASIC documentation or ABN or similar documentation for Australian Businesses)
- Personal statement: (300 words) outlining reasons for studying the Graduate Certificate of Animation and Visualisation at UTS
- Portfolio: (max. 10 pages, PDF format) demonstrating skill in the applicant’s nominated specialisation as follows:
- Applicants for digital artist specialisations: include a link to the applicant’s showreel (maximum video duration 2mins) on Vimeo, YouTube or a QuickTime file with clear captions of what the applicant’s role was in each sequence presented.
- Applicants for technical direction specialisation (without a showreel): provide documented experience in coding/programming for digital production or visualisation and include links to coding projects on sites such as GitHub.
- Applicants for production management specialisation (without a showreel): provide documented project coordination and/or event management experience
The English proficiency requirement for international students or local applicants with international qualifications is: IELTS Academic: 6.5 overall with a score of 6.5 in listening, speaking and reading, and a score of 6.0 in writing; or TOEFL: iBT: 79-93 overall with a speaking score of 20-22, a listening score of 20-23, a reading score of 19-23 and a writing score of 21; or PTE: 58-64 overall with a score of 58 in listening, speaking and reading, and a score of 50 in writing; or C1A/C2P: 176-184 overall with a score of 176 in listening, speaking and reading, and a score of 169 in writing.
Eligibility for admission does not guarantee offer of a place.
International students
Visa requirement: To obtain a student visa to study in Australia, international students must enrol full time and on campus. Australian student visa regulations also require international students studying on student visas to complete the course within the standard full-time duration. Students can extend their courses only in exceptional circumstances.
Inherent requirements
Inherent requirements are academic and non-academic requirements that are essential to the successful completion of a course. For more information about inherent requirements and where prospective and current students can get assistance and advice regarding these, see the UTS Inherent requirements page.
Prospective and current students should carefully read the Inherent Requirements Statement below and consider whether they might experience challenges in successfully completing this course.
UTS will make reasonable adjustments to teaching and learning, assessment, professional experiences, course related work experience and other course activities to facilitate maximum participation by students with disabilities, carer responsibilities, and religious or cultural obligations in their courses.
For course specific information see the Faculty of Engineering & Information Technology Inherent (Essential) Requirements Statement.
Applications
Due to the competitive nature of this course, please note the application closing dates:
Local students
1st round offers: 31 October
2nd round offers: 30 November
Late offers: January – please refer to application closing date
Please note that applications received after 31 October will be assessed based on availability of places.
International students
1st round offers: 1 November
2nd round offers: 6 December
Late offers: 10 January
Please note that applications received after 31 October will be assessed based on availability of places.
Recognition of prior learning
Recognition of prior learning is not available for this course.
Course duration and attendance
This course is offered on a one-year, full-time basis.
Course structure
The course comprises a total of 72 credit points. Students undertake three studio subjects worth 24 credit points each.
Course completion requirements
42909 The Connected Studio | 24cp | |
42910 The Collaboration Studio | 24cp | |
42911 The Challenge Studio | 24cp | |
Total | 72cp |
Course program
A typical program is shown below.
full time | ||
Year 1 | ||
March session | ||
42909 The Connected Studio | 24cp | |
June Session | ||
42910 The Collaboration Studio | 24cp | |
September Session | ||
42911 The Challenge Studio | 24cp |
Rules and regulations
It is a condition of acceptance into the Master of Animation and Visualisation or the Graduate Certificate in Animation and Visualisation at the University of Technology Sydney (UTS) that students agree to assign to UTS all intellectual property that they create through their studies, coursework and research at UTS (including Copyright). Students are required to sign an agreement with UTS to provide for this assignment (refer UTS Intellectual Property Policy, clause 4.4).
Articulation with UTS courses
This course is part of an articulated program comprising the Graduate Certificate in Animation and Visualisation (C11326) and the Master of Animation and Visualisation.
Other information
Further information is available from:
UTS Animal Logic Academy
email animallogicacademy@uts.edu.au