95569 Interaction Design Studio
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Credit points: 12 cp
Subject level:
Postgraduate
Result type: Grade and marksRequisite(s): (32509c Advanced Interaction Design OR 42056c Serious Games Research) AND (95566 Digital Experience Design Studio OR 95563 Data Driven Storytelling Studio)
The lower case 'c' after the subject code indicates that the subject is a corequisite. See definitions for details.
Description
This is a capstone project subject where students consolidate their knowledge, skills and experience acquired in their studies. This is realised in the planning, development and production of an interactive product in a collaborative learning environment of an interaction design team. Students are encouraged to critically innovate and experiment in their development process in the context of addressing a particular need as well as making an original contribution to the field of interaction design. The subject also provides students with the opportunity to explore possibilities for future development of their interactive product and careers in industry.
Subject learning objectives (SLOs)
Upon successful completion of this subject students should be able to:
1. | Analyse a range of stakeholder needs in a complex project. (B1) |
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2. | Apply Lean design principles and methods and explore potential research and development opportunities. (C.1) |
3. | Develop an interactive product through a product life-cycle from conception to completion. (D.1) |
4. | Justify design decisions within a multi-disciplinary team of designers to a range of stakeholders in a complex project. (E.1) |
5. | Critically evaluate and reflect on the various roles you held within a complex interaction design project to inform future professional practice and lifelong learning needs. (F.1) |
Course intended learning outcomes (CILOs)
This subject also contributes specifically to the development of the following Course Intended Learning Outcomes (CILOs):
- Socially Responsible: FEIT graduates identify, engage, interpret and analyse stakeholder needs and cultural perspectives, establish priorities and goals, and identify constraints, uncertainties and risks (social, ethical, cultural, legislative, environmental, economics etc.) to define the system requirements. (B.1)
- Design Oriented: FEIT graduates apply problem solving, design and decision-making methodologies to develop components, systems and processes to meet specified requirements. (C.1)
- Technically Proficient: FEIT graduates apply abstraction, mathematics and discipline fundamentals, software, tools and techniques to evaluate, implement and operate systems. (D.1)
- Collaborative and Communicative: FEIT graduates work as an effective member or leader of diverse teams, communicating effectively and operating within cross-disciplinary and cross-cultural contexts in the workplace. (E.1)
- Reflective: FEIT graduates critically self-review their performance to improve themselves, their teams, and the broader community and society. (F.1)
Teaching and learning strategies
This subject has a weekly 3-hour studio-based session on campus. Students will be guided by the teaching staff on a weekly basis. Students gain most from the classes if they prepare in advance individually through suggested activities and working on their project with their groups.
Canvas will be used in this subject for e-tivities, including online discussions, assessment progression and submission, a question and answer forum and subject announcements. More details of the group discussions will be given in classes and in Canvas.
Students are expected to attend and participate in all classes, actively contribute to online discussions, and complete their work by the due dates, some set by the subject, others by their group
Assessment
Assessment task 1: Low Fidelity Prototype and Reflection
Intent: | i) To become familiar with the Lean Design process and convert a hypothesis into a minimum viable product ready for evaluation. ii) To critically reflect on the Lean UX process and outcome |
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Objective(s): | This assessment task addresses the following subject learning objectives (SLOs): 1, 2, 3, 4 and 5 This assessment task contributes to the development of the following Course Intended Learning Outcomes (CILOs): B.1, C.1, D.1, E.1 and F.1 |
Type: | Project |
Groupwork: | Group, group and individually assessed |
Weight: | 15% |
Assessment task 2: MVP / Final Prototype
Intent: | To refine and deliver the complete interaction design product. |
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Objective(s): | This assessment task addresses the following subject learning objectives (SLOs): 2, 3 and 4 This assessment task contributes to the development of the following Course Intended Learning Outcomes (CILOs): C.1, D.1 and E.1 |
Type: | Project |
Groupwork: | Group, individually assessed |
Weight: | 25% |
Assessment task 3: Individual Portfolio & Reflection
Intent: | To collect evidence of work and consolidate and reflect on the learning process of the interaction design across semester. |
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Objective(s): | This assessment task addresses the following subject learning objectives (SLOs): 1, 3, 4 and 5 This assessment task contributes to the development of the following Course Intended Learning Outcomes (CILOs): B.1, D.1, E.1 and F.1 |
Type: | Report |
Groupwork: | Individual |
Weight: | 60% |
Minimum requirements
In order to pass the subject, a student must achieve an overall mark of 50% or more.
Recommended texts
In addition to weekly class slides and resources, which will be added to Canvas throughout the session, the recommended reading for this subject is Lean UX: designing great products with agile teams.
This text is available as a digital copy from UTS Library - https://search.lib.uts.edu.au/permalink/61UTS_INST/dkgal6/alma991001696519705671Links to an external site.
Citation:
Gothelf, J., & Seiden, J. (2016). Lean UX?: designing great products with agile teams (Second edition.). Sebastopol, CA: O’Reilly Media.