University of Technology Sydney

95569 Interaction Design Studio

Warning: The information on this page is indicative. The subject outline for a particular session, location and mode of offering is the authoritative source of all information about the subject for that offering. Required texts, recommended texts and references in particular are likely to change. Students will be provided with a subject outline once they enrol in the subject.

Subject handbook information prior to 2022 is available in the Archives.

UTS: Information Technology: Computer Science
Credit points: 12 cp

Subject level:

Undergraduate and Postgraduate

Result type: Grade and marks

Description

This is a capstone project subject where students consolidate the knowledge, skills and experience acquired in their studies. This is realised in the planning, development and production of an interactive media product in a production team. Students are encouraged to critically innovate and experiment in their development process in the context of addressing a particular need as well as making an original contribution to the field of interaction design. The subject also provides students with the opportunity to explore possibilities for future development of their interactive media product and careers in the interaction design industry.

Subject learning objectives (SLOs)

Upon successful completion of this subject students should be able to:

1. Collaboratively produce an original interactive media product.
2. Explain the role and importance of critical experimentation and innovation in the development process and interaction design industry.
3. Manage and participate in a project from development through completion.
4. Apply and consolidate the skills and knowledge you have acquired in your postgraduate learning.
5. Identify your own lifelong learning needs and objectives in the short, medium and long term future.
6. Explore potential research and development opportunities in the field of interaction design.

Course intended learning outcomes (CILOs)

This subject also contributes specifically to the development of the following Course Intended Learning Outcomes (CILOs):

  • Socially Responsible: FEIT graduates identify, engage, interpret and analyse stakeholder needs and cultural perspectives, establish priorities and goals, and identify constraints, uncertainties and risks (social, ethical, cultural, legislative, environmental, economics etc.) to define the system requirements. (B.1)
  • Design Oriented: FEIT graduates apply problem solving, design and decision-making methodologies to develop components, systems and processes to meet specified requirements. (C.1)
  • Technically Proficient: FEIT graduates apply abstraction, mathematics and discipline fundamentals, software, tools and techniques to evaluate, implement and operate systems. (D.1)
  • Reflective: FEIT graduates critically self-review their performance to improve themselves, their teams, and the broader community and society. (F.1)

Teaching and learning strategies

This subject has a weekly 3-hour studio-based session. Students will be guided by the instructor on a weekly basis. Students gain most from the classes if they prepare in advance and participate in the online discussions.

Canvas will be used in this subject for e-tivities, including online discussions, activities, assessment progression and submission, a question and answer forum and subject announce¬ments. More details of the group discussions will be given in classes and in Canvas.

Students are expected to attend and participate in all classes, actively contribute to online discussions, and complete their assignments by the due dates.

Assessment

Assessment task 1: Project Checkpoint 1 First Prototype

Intent:

To familiarize with the Lean Design process and convert hypothesis into a minimum viable product ready for evaluation.

Objective(s):

This assessment task addresses the following subject learning objectives (SLOs):

1, 2, 4 and 5

This assessment task contributes to the development of the following Course Intended Learning Outcomes (CILOs):

C.1, D.1 and F.1

Type: Project
Groupwork: Group, individually assessed
Weight: 30%

Assessment task 2: Project Checkpoint 2 Peer Review Refined Product Based on Feedback and Research

Intent:

To practice the validation process, collect and provide feedback, and refine the product based on colleagues’ opinions.

Objective(s):

This assessment task addresses the following subject learning objectives (SLOs):

1, 3 and 4

This assessment task contributes to the development of the following Course Intended Learning Outcomes (CILOs):

B.1 and C.1

Type: Project
Groupwork: Group, individually assessed
Weight: Mandatory task that does not contribute to subject mark

Assessment task 3: Project Checkpoint 3 Functional Mid-Fidelity Prototype

Intent:

To practice field study and collect user feedbacks from real-world users. To define the final product spec based on the field study data.

Objective(s):

This assessment task addresses the following subject learning objectives (SLOs):

1, 2, 3 and 6

This assessment task contributes to the development of the following Course Intended Learning Outcomes (CILOs):

B.1 and C.1

Type: Project
Groupwork: Group, group assessed
Weight: 30%

Assessment task 4: Project Checkpoint 4 High-Fidelity Prototype

Intent:

To refine the interaction design product for the final presentation.

Objective(s):

This assessment task addresses the following subject learning objectives (SLOs):

1, 3 and 4

This assessment task contributes to the development of the following Course Intended Learning Outcomes (CILOs):

B.1 and C.1

Type: Project
Groupwork: Group, individually assessed
Weight: Mandatory task that does not contribute to subject mark

Assessment task 5: Project Checkpoint 5 Presentation and Demonstration of the Final High-Fidelity Product

Intent:

To refine and deliver the complete interaction design product.

Objective(s):

This assessment task addresses the following subject learning objectives (SLOs):

2, 3 and 6

This assessment task contributes to the development of the following Course Intended Learning Outcomes (CILOs):

B.1 and C.1

Type: Project
Groupwork: Group, individually assessed
Weight: 30%

Assessment task 6: Reflection / Personal Portfolio

Intent:

To consolidate and reflect on the learning process of the interaction design.

Objective(s):

This assessment task addresses the following subject learning objectives (SLOs):

5 and 6

This assessment task contributes to the development of the following Course Intended Learning Outcomes (CILOs):

B.1, C.1 and D.1

Type: Report
Groupwork: Individual
Weight: 10%

Minimum requirements

In order to pass the subject, a student must achieve an overall mark of 50% or more.

Recommended texts

In addition to weekly class slides and resources, which will be added to Canvas throughout the session, the recommended reading for this subject is Lean UX: designing great products with agile teams.

This text is available as a digital copy from UTS Library - https://search.lib.uts.edu.au/permalink/61UTS_INST/dkgal6/alma991001696519705671Links to an external site.

Citation:
Gothelf, J., & Seiden, J. (2016). Lean UX?: designing great products with agile teams (Second edition.). Sebastopol, CA: O’Reilly Media.