University of Technology Sydney

95569 Interaction Design Studio

Warning: The information on this page is indicative. The subject outline for a particular session, location and mode of offering is the authoritative source of all information about the subject for that offering. Required texts, recommended texts and references in particular are likely to change. Students will be provided with a subject outline once they enrol in the subject.

Subject handbook information prior to 2024 is available in the Archives.

UTS: Information Technology: Computer Science
Credit points: 12 cp

Subject level:

Undergraduate and Postgraduate

Result type: Grade and marks

Requisite(s): (32509c Advanced Interaction Design OR 42056c Serious Games Research) AND (95566 Digital Experience Design Studio OR 95563 Data Driven Storytelling Studio)
The lower case 'c' after the subject code indicates that the subject is a corequisite. See definitions for details.

Description

This is a capstone project subject where students consolidate their knowledge, skills and experience acquired in their studies. This is realised in the planning, development and production of an interactive product in a collaborative learning environment of an interaction design team. Students are encouraged to critically innovate and experiment in their development process in the context of addressing a particular need as well as making an original contribution to the field of interaction design. The subject also provides students with the opportunity to explore possibilities for future development of their interactive product and careers in industry.

Subject learning objectives (SLOs)

Upon successful completion of this subject students should be able to:

1. Work collaboratively in a team of interaction designers. (E.1)
2. Analyse the role and importance of iterative design and design critiques in the development process and interaction design industry. (C.1)
3. Develop an interactive product through a product life-cycle from conception to completion. (C.1)
4. Apply and consolidate the skills and knowledge you have acquired in your prior learning. (D.1)
5. Evaluate your own lifelong learning needs and objectives in the short-, medium- and long-term future. (F.1)
6. Explore potential research and development opportunities in the field of interaction design. (D.1)

Course intended learning outcomes (CILOs)

This subject also contributes specifically to the development of the following Course Intended Learning Outcomes (CILOs):

  • Design Oriented: FEIT graduates apply problem solving, design and decision-making methodologies to develop components, systems and processes to meet specified requirements. (C.1)
  • Technically Proficient: FEIT graduates apply abstraction, mathematics and discipline fundamentals, software, tools and techniques to evaluate, implement and operate systems. (D.1)
  • Collaborative and Communicative: FEIT graduates work as an effective member or leader of diverse teams, communicating effectively and operating within cross-disciplinary and cross-cultural contexts in the workplace. (E.1)
  • Reflective: FEIT graduates critically self-review their performance to improve themselves, their teams, and the broader community and society. (F.1)

Teaching and learning strategies

This subject has a weekly 3-hour studio-based session on campus. Students will be guided by the teaching staff on a weekly basis. Students gain most from the classes if they prepare in advance individually through suggested activities and working on their project with their groups.

Canvas will be used in this subject for e-tivities, including online discussions, assessment progression and submission, a question and answer forum and subject announcements. More details of the group discussions will be given in classes and in Canvas.

Students are expected to attend and participate in all classes, actively contribute to online discussions, and complete their work by the due dates, some set by the subject, others by their group

Assessment

Assessment task 1: Low Fidelity Prototype and Reflection

Intent: i) To become familiar with the Lean Design process and convert a hypothesis into a minimum viable product ready for evaluation. ii) To critically reflect on the Lean UX process and outcome
Objective(s):

This assessment task addresses the following subject learning objectives (SLOs):

2, 3, 4, 5 and 6

This assessment task contributes to the development of the following Course Intended Learning Outcomes (CILOs):

C.1, D.1 and F.1

Type: Project
Groupwork: Group, group and individually assessed
Weight: 15%

Assessment task 2: MVP / Final Prototype

Intent:

To refine and deliver the complete interaction design product.

Objective(s):

This assessment task addresses the following subject learning objectives (SLOs):

1, 3 and 4

This assessment task contributes to the development of the following Course Intended Learning Outcomes (CILOs):

C.1, D.1 and E.1

Type: Project
Groupwork: Group, individually assessed
Weight: 25%

Assessment task 3: Individual Portfolio & Reflection

Intent:

To collect evidence of work and consolidate and reflect on the learning process of the interaction design across semester.

Objective(s):

This assessment task addresses the following subject learning objectives (SLOs):

2, 5 and 6

This assessment task contributes to the development of the following Course Intended Learning Outcomes (CILOs):

C.1, D.1 and F.1

Type: Report
Groupwork: Individual
Weight: 60%

Minimum requirements

In order to pass the subject, a student must achieve an overall mark of 50% or more.

Recommended texts

In addition to weekly class slides and resources, which will be added to Canvas throughout the session, the recommended reading for this subject is Lean UX: designing great products with agile teams.

This text is available as a digital copy from UTS Library - https://search.lib.uts.edu.au/permalink/61UTS_INST/dkgal6/alma991001696519705671Links to an external site.

Citation:
Gothelf, J., & Seiden, J. (2016). Lean UX?: designing great products with agile teams (Second edition.). Sebastopol, CA: O’Reilly Media.