42911 The Challenge Studio
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particular session, location and mode of offering is the authoritative source
of all information about the subject for that offering. Required texts, recommended texts and references in particular are likely to change. Students will be provided with a subject outline once they enrol in the subject.
Subject handbook information prior to 2025 is available in the Archives.
Credit points: 24 cp
Subject level:
Postgraduate
Result type: Grade, no marksRequisite(s): 42910 The Collaboration Studio
These requisites may not apply to students in certain courses.
There are course requisites for this subject. See access conditions.
Description
In Studio 3, students work together to complete the 3D animation project developed in Studio 1 (42909 The Connected Studio) to professional standards.
In addition to this, students may continue to develop the emerging visualisation technology project from Studio 2 (42910 The Collaboration Studio).
The cohort responds to both assigned tasks in a simulated working environment, taking advantage of individual collaborators’ strengths in a group context to produce professional quality outcomes. The team apply rigorous creative and technical problem-solving and implementation strategies and actions to complete innovative and technical responses to the posed challenges, stretching their craft and technical practices beyond what can be achieved individually.
At various stages, the cohort critically examine and evaluate their evolving solutions, drawing on feedback from all relevant stakeholders, and respond appropriately to ensure that what is delivered is effective, innovative and has the highest possible production values.
In addition, students reflect on both individual and group progress, as well as identifying future opportunities and ethical approaches when conducting research and working for and with Indigenous stakeholders.
Subject learning objectives (SLOs)
Upon successful completion of this subject students should be able to:
1. | Implement specialised knowledge of ethical Indigenous research approaches in professional contexts. (A.1) |
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2. | Critically reflect on individual behaviours and collaborative practices experienced in a working animation/visualisation studio, and how these affect project outcomes and stakeholders. (B.1) |
3. | Work empathically, iteratively and constructively in response to complex and changing challenges and environments. (C.1) |
4. | Apply expert technical knowledge and skills to complex project challenges. (D.1) |
5. | Create original animation/visualisation works using innovative creative and technical approaches. (D.1) |
6. | Manage workflows, stakeholder expectations and relationships in a collaborative manner to achieve sustainable practice within the context of project outcomes. (E.1) |
7. | Predict future opportunities, trends and behaviours based on reflective analysis. (F.1) |
8. | Critically analyse the opportunities collaboration presents in an evolving animation and visualisation project. (F.1) |
Course intended learning outcomes (CILOs)
This subject also contributes specifically to the development of the following Course Intended Learning Outcomes (CILOs):
- Master of Animation and Visualisation graduates will use specialised knowledge of ethical Indigenous research approaches to inform their professional application in the fields of animation and visualisation, when working for and with Indigenous peoples and communities. (A.1)
- Master of Animation and Visualisation graduates engage and influence a broad range of stakeholders, and are able to evaluate and critically analyse social, economic and ethical impacts within the fields of animation and visualisation. (B.1)
- Master of Animation and Visualisation graduates apply expert design and innovation strategies to develop creative and technical outcomes within identified constraints. (C.1)
- Master of Animation and Visualisation graduates integrate expert knowledge, technical ability and research skills to design and produce animation and visualisation works. (D.1)
- Master of Animation and Visualisation graduates communicate professionally to specialist and non-specialist audiences and collaborate across disciplinary, hierarchical and professional boundaries in a global context. (E.1)
- Master of Animation and Visualisation graduates are reflective, adaptive, lifelong learners who make positive contributions to organisations and the broader society. (F.1)
Teaching and learning strategies
Learning takes place in a collaborative, professional-style studio environment using project-based learning strategies. The cohort works to develop collaborative workflows and implementation strategies in order to address creative and technical project challenges. Learning approaches centre on developing high-level creative and technical ability coupled with reflection and critical analysis. The multidisciplinary knowledge bases that inform this studio are supported by masterclass sessions and intensive mentoring by industry and academic experts.
Content (topics)
- Innovation and creative problem-solving for animation and visualisation projects
- Development of specialised technical proficiency to contribute to a professional-level response to a creative project brief
- Collaborative practice and collective knowledge
- Responsive and effective communication
- Reflection and analysis of outcomes to improve the quality of individual and collaborative work
- Ethical Indigenous research practices
Assessment
Assessment task 1: Final Project deliverables
Intent: | To demonstrate collaboration skills in executing presentation of animation project |
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Objective(s): | This assessment task addresses the following subject learning objectives (SLOs): 3, 4, 5 and 6 This assessment task contributes to the development of the following Course Intended Learning Outcomes (CILOs): C.1, D.1 and E.1 |
Type: | Project |
Groupwork: | Group, individually assessed |
Weight: | 60% |
Length: | Individual contribution to a 2-4 minute 3D animated short film and/or 2-4 minute emerging visualisation technologies project |
Assessment task 2: Ethics application for Indigenous research
Intent: | Implement specialised knowledge of ethical Indigenous research approaches in professional contexts |
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Objective(s): | This assessment task addresses the following subject learning objectives (SLOs): 1 This assessment task contributes to the development of the following Course Intended Learning Outcomes (CILOs): A.1 |
Type: | Report |
Groupwork: | Individual |
Weight: | 20% |
Length: | 800 – 1000 words |
Assessment task 3: Professional goals, presentation and reflection
Intent: | To reflect on and plan for personal growth and professional development in preparation for entry into industry |
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Objective(s): | This assessment task addresses the following subject learning objectives (SLOs): 2, 7 and 8 This assessment task contributes to the development of the following Course Intended Learning Outcomes (CILOs): B.1 and F.1 |
Type: | Reflection |
Groupwork: | Individual |
Weight: | 20% |
Length: | 1000-1500 words / Plus a 2-3 minutes showreel (portfolio) and digital profile |
Minimum requirements
In order to pass the subject, a student must pass all assessment tasks.
Required texts
Resources are defined in response to the project brief, as well as team and individual learning objectives. A digital archive of evaluated resources will be curated by leadership and cohort for ongoing reference. Canvas will be used to share information, publish detailed assessment briefs and manage assessment feedback.