University of Technology Sydney

41119 Realtime Animation

6cp; 3hpw, face-to-face; additional 3hpw studio access to the Animal Logic Academy studio
Requisite(s): 41024 Advanced Games Programming OR 54405 Studio: Narrative Investigations in Animation OR 54407 Context: Animation Character OR 52654 Experimental Media
Recommended studies:

Relevant undergraduate studies in animation, games and/or computer graphics.

Description

In this subject, students explore and apply the knowledge, skills and resources required to develop and execute realtime animation projects using relevant software and resources. The term ‘realtime animation’ refers to the use of 3D game engines in the creation of animations for the screen and/or games. Apart from animation and games, realtime animation tools and techniques are being applied in an increasingly diverse range of areas such as architecture and construction, digital fashion, manufacturing and health sciences and beyond.

In the subject, students use industry standard realtime game engines and associated technologies and tools to create animations. They develop and use digital assets such as environments and props, characters and apply processes such as modelling, rigging, blocking, layout, motion and facial capture, animation and postproduction.


Detailed subject description.

Access conditions

Note: The requisite information presented in this subject description covers only academic requisites. Full details of all enforced rules, covering both academic and admission requisites, are available at access conditions and My Student Admin.