University of Technology Sydney

89107 Innovation and Entrepreneurship: A

Warning: The information on this page is indicative. The subject outline for a particular session, location and mode of offering is the authoritative source of all information about the subject for that offering. Required texts, recommended texts and references in particular are likely to change. Students will be provided with a subject outline once they enrol in the subject.

Subject handbook information prior to 2020 is available in the Archives.

UTS: Design, Architecture and Building: Design
Credit points: 6 cp

Subject level:


Result type: Grade and marks

There are course requisites for this subject. See access conditions.


This subject explores the potential of design thinking as a generator of innovative and entrepreneurial strategies, practices and designed things through interdisciplinary innovation challenges, and developing entrepreneurial outcomes of varying scale and context.

Students are required to radically cross-boundaries of their known discipline to contribute to diverse projects through the application of corporate and academic research and development methods. Students inherently cooperate within complex systems, responding to client requirements and considering the effect of their choices on outcomes throughout the process.

Subject learning objectives (SLOs)

On successful completion of this subject, students should be able to:

1. Apply a design thinking methodology to tackle complex problems that span the domains of technology, business and human factors.
2. Engage in collaboration with students from other disciplines and mentors from both university and industry.
3. Engage in emerging research methods and synthesise research findings with a proposed innovation.
4. Empathise with users/clients in a specific domain, and from this, develop a point of view towards a chosen problem.
5. Develop and test a series of prototypes and demonstrate a bias towards action.
6. Actively reflect on the processes and methodologies being used, and be able to identify learning needs and seek answers independently.
7. Prepare a preliminary business plan and develop appropriate materials to pitch an idea to a potential investor.

Teaching and learning strategies

A core subject of in the Master of Design course, this is a semester long subject, delivered through a range of lectures on specialist topics of interest, with supporting workshops or tutorials.

Content (topics)

This subject addresses the following issues and topics:

- Service Design

- UX (user-experience)

- Strategic Design

- Participatory Design and Interaction Design

- Sustainability

- Social innovation

- Social media


Assessment task 1: Innovation Proposal

Weight: 30%

Assessment task 2: Project Innovation Report

Weight: 30%

Assessment task 3: Final Innovation Project

Weight: 40%

Recommended texts

? Schweitzer, J., & Jakovich, J., (2012): Crowd Share-Innovation: Intensive, Creative Collaborations, Freerange Press, Sydney, ISBN:978-0-9808689-3-7.

? Jakovich, J., Schweitzer, J., Edwards, M. (2012): Practicing, Freerange Press, Sydney, ISBN: 978-0-9808689-2-0

? Brookes, W., Edwards, M., Jakovich, J., Jupp, J., Kirchner, N., Nikolova, N., Schweitzer, J. (2011): U.lab – it’s about you, DAB Documents Faculty of Design, Architecture & Building University of Technology, Sydney, ISBN: 978-0-9808622-3-2

? Osterwalder, A and Pigneur, Y, (2010): Business Model Generation: A Handbook for Visionaries, Game Changers, and Challengers, John Wiley and Sons, 288p.