88212 Animation Studio: Animation Practice
Warning: The information on this page is indicative. The subject outline for a
particular session, location and mode of offering is the authoritative source
of all information about the subject for that offering. Required texts, recommended texts and references in particular are likely to change. Students will be provided with a subject outline once they enrol in the subject.
Subject handbook information prior to 2025 is available in the Archives.
Credit points: 12 cp
Result type: Grade and marks
Requisite(s): 88211 Animation Studio: Narrative Experimentations AND 82420 Context: Animation Character Rigging Advanced
These requisites may not apply to students in certain courses.
There are course requisites for this subject. See access conditions.
Description
In this subject students engage in complex and challenging animation design projects that enable them to incorporate in-depth research and design techniques learned from previous design studios. Fostering experimentation in thinking and practice as a means for developing an individual design approach, students explore the role that animation designers and directors play in the development of complex design projects. There is a focus on executing well-considered and crafted outcomes, and on finding open-ended solutions that incorporate a broad range of traditional and contemporary animation methods and practices. Emphasis is also placed on building teams with complementary skill sets in order to promote a high level of both creative and technical competence in problem solving.
Students are expected to incorporate aesthetics and working processes developed through their chosen 2D hybrid or 3D animation pathway. 2D hybrid students pay particular attention to materiality and visual language, analogue and digital processes, production design for character and background, and shot choices for 2D animation. 3D digital animation students pay particular attention to developing rapidly prototyped characters and environments to suit the demands and time frame of project briefs.
Subject learning objectives (SLOs)
On successful completion of this subject, students should be able to:
1. | Demonstrate integration of sound design and music composition into animation outcome |
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2. | Demonstrate an understanding of camera, lighting, composition and production design for creating 2D and 3D animation worlds |
3. | Communicate through visual form a complex performance and internal narrative of a animation character |
4. | Demonstrate the ability to interpret a creative brief and respond with pitch demonstrating knowledge of topic, empathy with audience, clarity of concept, originality and cooperation with collaborators. |
5. | Demonstrate the ability to write a short critical analysis of a film presentation, demonstrating knowledge of the material and your own original, reflective response. |
6. | Demonstrate the ability to participate effectively in a team and negotiate responsibility and leadership. |
Course intended learning outcomes (CILOs)
This subject also contributes to the following Course Intended Learning Outcomes:
- Ability to work cooperatively as part of a team, negotiate differences and take a leadership role when required (C.1)
- Ability to communicate ideas clearly and effectively in verbal and visual presentations (C.2)
- Ability to understand and challenge disciplinary conventions and practices (I.1)
- Ability to develop unique aesthetic and movement languages for animation (I.2)
- Ability to recognise the creative possibilities for animation technologies and materials, to experiment, to take risks, and contribute alternative directions (I.3)
- Ability to understand and apply fundamental animation principles (P.1)
- Ability to demonstrate a high level of craft and production values across all methods of animation process (P.2)
- Ability to undertake primary and secondary research, exploring a wide range of visual and textual materials, and connect research process to final outcomes (R.1)
- Ability to contextualise work within current and historical animation practice and theory (R.2)
- Ability to iterate, reflect, edit and engage in self-critique and critical thinking (R.3)
Contribution to the development of graduate attributes
The term CAPRI is used for the five Design, Architecture and Building faculty graduate attribute categories where:
C = communication and groupwork
A = attitudes and values
P = practical and professional
R = research and critique
I = innovation and creativity.
Course intended learning outcomes (CILOs) are linked to these categories using codes (e.g. C-1, A-3, P-4, etc.).
Teaching and learning strategies
These studio projects are focused on a Problem Based Learning (PBL) strategy. Lectures and studios concentrate on elaborating on the set problem, and encouraging students to take initiative in finding their own solutions through discussion, ideas generation, research and iteration. This subject is not intended as a directly instructional process.
Students will be participating in individual studios, interactive lectures, group seminars and presentations throughout the semester. The subject is delivered by full time animation staff working alongside sessional staff from the animation profession.
This subject contains one x 1 hour interactive lecture and two x 3 hour Studio classes per week. Students are expected to develop ideas and solutions between sessions in response to individual (one on one) and group feedback delivered in class. Animation is a labour intensive discipline which carries a requirement of between 10-20 hrs additional work every week in order to achieve the subject objectives.
Students are expected to bring substantially developed work to every class, which will be subject to discussion and feedback from animation staff and their peers.
Grades, marks and feedback on final animation submissions will be provided through Review.
Content (topics)
This subject addresses the ways in which we further develop for animation:
- performance
- design
- narrative
Projects are designed to cover areas such as:
- advanced conceptualization for narrative and non-narrative animation
- advanced animation principles for 2D and 3d performance animation
- collaboration around music composition and sound design for animation
Activities will include:
- meetings with key collaborators, specialist demonstrations and lectures
- development of production schedules
- individual and group presentations
- concept pitching sessions.
Assessment
Assessment task 1: Character
Intent: | [CHARACTER DESIGN] Presentation of character development, that through the decision making tree, is shown that it can be moved into a narrative structure. The presented work will be appropriate to transfer into a cinematic form as part of subject 82621. Submit a pdf presentation documenting your character research as a response to the creative brief given in class. You will present this to the class in week 2 and talk about your findings and plans. The talk will be no longer than 5 minutes with a brief Q&A from the group. You will then iterate over the ideas and hand in a final package at week 3 as an assessment. This will demonstrate your iterations and process over the 2 weeks on your journey to the final designs. | ||||||||||||||||
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Objective(s): | This task addresses the following subject learning objectives: 1, 2 and 3 This task also addresses the following course intended learning outcomes that are linked with a code to indicate one of the five CAPRI graduate attribute categories (e.g. C.1, A.3, P.4, etc.): I.2, P.2 and R.2 | ||||||||||||||||
Type: | Project | ||||||||||||||||
Groupwork: | Individual | ||||||||||||||||
Weight: | 20% | ||||||||||||||||
Criteria: | 1. Draws upon research to come up with an original design 2. Designs are realised in cinematic form 3. The visual design reflects the complexity of the internal nature of the characters | ||||||||||||||||
Criteria linkages: |
SLOs: subject learning objectives CILOs: course intended learning outcomes |
Assessment task 2: Audition Preparation
Intent: | [PEFORMANCE] Presentation of character audition in response to a creative scenario given in class. You will be taking on the identity of your character as designed in task 1 and acting in a choreographed audition performance in response to the creative brief for the role given in class. This task asks you to become a performer and explore your character in a performative way. You will be working to specific creative boundaries which will be explained in class. You will choose from a set of selected props and scenarios that are consistent with the role that your character is hypothetically auditioning for. The presented work will be appropriate to transfer into a cinematic form as the foundation for an animated audition as part of subject 82621, Care should be given to sound and lighting and staging when filming. Submit a 60-second live-action audition film to camera with sound. | ||||||||||||
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Objective(s): | This task addresses the following subject learning objectives: 1 and 3 This task also addresses the following course intended learning outcomes that are linked with a code to indicate one of the five CAPRI graduate attribute categories (e.g. C.1, A.3, P.4, etc.): P.1 and R.3 | ||||||||||||
Type: | Project | ||||||||||||
Groupwork: | Individual | ||||||||||||
Weight: | 20% | ||||||||||||
Criteria: | Show evidence of meaningful and surprising connections between sound and moving image
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Criteria linkages: |
SLOs: subject learning objectives CILOs: course intended learning outcomes |
Assessment task 3: Annecy
Intent: | Students will be individually assessed. You will be expected to display:
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Objective(s): | This task addresses the following subject learning objectives: 2, 4, 5 and 6 This task also addresses the following course intended learning outcomes that are linked with a code to indicate one of the five CAPRI graduate attribute categories (e.g. C.1, A.3, P.4, etc.): C.1, C.2, I.1, I.3, P.2 and R.1 | ||||||||||||||||||||||||||||
Type: | Project | ||||||||||||||||||||||||||||
Groupwork: | Group, individually assessed | ||||||||||||||||||||||||||||
Weight: | 60% | ||||||||||||||||||||||||||||
Criteria: | Show evidence of meaningful and surprising connections between the intent, format, audience, sound and moving image
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Criteria linkages: |
SLOs: subject learning objectives CILOs: course intended learning outcomes |
Minimum requirements
The DAB attendance policy requires students to attend no less than 80% of formal teaching sessions (lectures and tutorials/studios) for each class they are enrolled in to remain eligible for assessment.
Recommended texts
See references below.
References
For detailed information on Assignments refer to Assessment Task Briefs
Here are some useful links to meaningful animation work and ideas that we will use in class:
Reference for Doubles Assignment - Character Analysis
The Twelve Archetypes - Based on the research by Carol S. Pearson, CASA: Center for Archetypal Studies and Applications
http://www.uiltexas.org/files/capitalconference/Twelve_Character_Archetypes.pdf
Lassterer Siggraph Papers - (Character Animation Commentary)
https://www.cs.cmu.edu/afs/cs/academic/class/15462-f09/www/lec/Lesseter.pdf
https://courses.cs.washington.edu/courses/cse457/03au/misc/p45-lasseter-tricks.pdf
References for Campaign Assignment - Active repository of exceptional International Animation Directors
Academic writing on Animation
https://www.animationstudies.org/v3/
https://journal.animationstudies.org/
https://blog.animationstudies.org/ - Excellent blog on animation studies
Other resources
Subject Introduction Video - https://youtu.be/nGfHxQ5OlrY
Shotgun Studio - Link to uts portal www.utsanim.shotgunstudio.com/user/login
Using the Booking System video - https://youtu.be/-bMjzdKH_ps