University of Technology Sydney

83233 Fashion Illustration Fundamentals 2

Warning: The information on this page is indicative. The subject outline for a particular session, location and mode of offering is the authoritative source of all information about the subject for that offering. Required texts, recommended texts and references in particular are likely to change. Students will be provided with a subject outline once they enrol in the subject.

Subject handbook information prior to 2022 is available in the Archives.

UTS: Design, Architecture and Building: Design
Credit points: 6 cp
Result type: Grade and marks

There are course requisites for this subject. See access conditions.

Description

This subject builds on students' proficiencies gained in earlier subjects to develop an understanding of the visual modes of fashion and textile design.

Within the illustration module students are introduced to key contemporary fashion illustrators and explore a diversity of mediums and rendering techniques as a way to generate detailed fashion range drawings. Illustration is a critical communication tool in fashion practice and students are encouraged to refine their skills in order to accurately communicate design ideas and detail. The digital component of the subject enables students to translate hand rendered fashion illustrations and technical drawings using industry standard software such as Adobe. Students are introduced to new modes of presenting their illustrative work to extend their fashion and textile practice.

Subject learning objectives (SLOs)

On successful completion of this subject, students should be able to:

1. Effectively apply visual and verbal presentation skills for both illustration and digital components of the subject
2. Develop an original design aesthetic through experimenting with illustration and digital practices
3. Apply creative approaches to technology based activities
4. Apply appropriate levels of technical skills in both illustration and digital components of the subject
5. Utilise effective time management to meet deadlines
6. Develop research skills to support design development

Course intended learning outcomes (CILOs)

This subject also contributes to the following Course Intended Learning Outcomes:

  • Effectively communicate concepts in fashion and textiles in performative, oral, visual and written forms (C.2)
  • Respond to constructive criticism and feedback (C.3)
  • Develop an original aesthetic sensibility (I.1)
  • Demonstrate an ability to adapt technology and materials creatively (I.3)
  • Demonstrate the ability to acquire, use and integrate relevant technical skills into creative projects. (P.2)
  • Effectively manage time to complete projects with accuracy, rigour and care (P.4)
  • Accuracy, rigour and care (P.5)
  • Analyse and synthesise knowledge in both visual and written forms to undertake in-depth research. (R.1)

Contribution to the development of graduate attributes

The term CAPRI is used for the five Design, Architecture and Building faculty graduate attribute categories where:

C = communication and groupwork

A = attitudes and values

P = practical and professional

R = research and critique

I = innovation and creativity.

Course intended learning outcomes (CILOs) are linked to these categories using codes (e.g. C-1, A-3, P-4, etc.).

Teaching and learning strategies

Feedback:

Your Tutor will offer constructive feedback weekly in your Zoom/face-to-face Computer Lab and Studio session. Within these sessions students will receive on the spot instruction and support from their Tutor as well as having many opportunities to discuss their ideas with their peers and engage in self-evaluation.

Formal written feedback will be provided for each of the assessment tasks and will be available from REVIEW.

Preparatory activities:

Preparation activities will vary week-to-week. Some weeks will involve engaging with resources such as videos, websites, readings or self-directed learning exercises. Preparatory activities will be listed in the subject outline; and Canvas Modules or they will be emailed to you the week prior. To make the most of your studio time and feedback session with the Tutor, it is important that preparatory activities as Process Tasks are completed prior to class.

Engaging in Studios:

Students are encouraged to prepare themselves each week by addressing the preparatory activities or researching the topic. There will be opportunities for students to ask questions, clarify issues, explore ideas and create discussion.

The tutorial Zoom/face-to-face sessions will involve meeting with the tutor/s weekly to discuss your research, concepts and design progress and weekly feedback will be discussed with students and documented.

Independent and self-managed learning:

There is ongoing encouragement for students to learn from each other as well as reflect on their experiences through computer lab and studio discussions. These are facilitated through the materials available on Canvas Modules.

The requirement for self-directed learning and time-management (in and out of class) mirrors the requirements of professional practice. Self-management strategies and independent learning are crucial to continuing development as a design practitioner. The subject outline will provide you with a guide regarding weekly requirements; it will be up to students to adhere to the week-by-week program.

Collaborative opportunities:

Collaborative tasks involve sharing your illustrative and design ideas in Zoom/face-to-face sessions. The format of this collaboration will be documented within your design journal each week addressing questions or problems outlined in your studio class, which will involve offering and receiving constructive criticism.

Workshop activities include: visual and technical research, illustration and photography. Students will develop weekly work to be documented and uploaded to a website, including work process, visual and written research and design development of their Assessment tasks.

*Where relevant, design projects from the core study subjects of fashion are used as the basis for projects and exercises in these studios.

Content (topics)

  • Continue to develop communication of fashion concepts through fashion illustration
  • Developing drawing and digital modes of expressing visual ideas for fashion
  • Develop contemporary design aesthetics in regard to layout of fashion concepts
  • Understanding the value of reflection and critical analysis of finished design outcomes through peer review
  • Continue to understand how to apply a professional approach to your work

Assessment

Assessment task 1: Mixed Media Illustration of the Fashion Figure

Intent:

This assessment task is aimed at developing your hand fashion illustration skills, using mixed media and exploring a personal fashion illustration style. You will be lead through a series of weekly tasks to refresh your learning from last semester Fashion Illustration Fundamentals 1, and build on this work to enhance your skills. This Assessment Task will follow your progress across these tasks and assess your abilities in a series of final professional fashion illustrations which bring into focus different archetypal fashion bodies.

Objective(s):

This task addresses the following subject learning objectives:

2, 4, 5 and 6

This task also addresses the following course intended learning outcomes that are linked with a code to indicate one of the five CAPRI graduate attribute categories (e.g. C.1, A.3, P.4, etc.):

C.3, I.1, P.2, P.5 and R.1

Type: Project
Groupwork: Individual
Weight: 50%
Criteria linkages:
Criteria Weight (%) SLOs CILOs
Basic Female and Male Croquis: work is completed to a high standard showing appropriate figure proportions and detail 15 4 P.2
Drawing Faces: showing high level proficiency in detail, shading and proportion of face drawings. 15 4 P.5
Drawing Hands, Feet and Shoes: showing clear and appropriate skill in drawing hands, feet and shoes 15 2 I.1
Student is engaged in weekly studios, responds to feedback and shows strong time management skills 10 5 C.3
Portfolio Final Dressed Body Illustrations: bring together learned skills in stylised full figure drawings showing effective professional illustration skills. 35 2 I.1
Process Journal and Research: Demonstrate curiosity and an enquiring approach to the design process, including research development and journal work 10 6 R.1
SLOs: subject learning objectives
CILOs: course intended learning outcomes

Assessment task 2: Digital Fashion

Intent:

This project continues to develop your understanding of the visual language of fashion and textile design into digital programs and the creative use of digital programs in communicating and illustrating fashion. Building on the skills you have developed in drawing the dressed body, you will now develop proficiency in rendering using adobe programs, communicating fashion across 2D and 3D visual work. This will include building on your fashion illustration techniques, use of digital patterns for garments and tech sketches. In digital studios, you will explore presentation techniques and correct file preparation for translating garment designs and hand drawn illustrations into creative and professional layouts.

In the development of this work you will be working on the one fashion look, creating detailed and industry appropriate tech sketches of two of the garments, creating speculative digital patterns for these two garments and designing a placement and repeat print to be manipulated on these patterns.

In-class progress is taken into consideration for assessment, involves students demonstrating progress in-class week-to-week, responding to feedback, and undertaking preparatory activities where applicable.

Assessment 2 Brief can be downloaded from UTSOnline/Subject Documents. This includes complete information for this assessment. Assessment criteria is available at any time in the REVIEW assessment system at https://uts.review-edu.com/uts/

Objective(s):

This task addresses the following subject learning objectives:

1, 2, 3, 4, 5 and 6

This task also addresses the following course intended learning outcomes that are linked with a code to indicate one of the five CAPRI graduate attribute categories (e.g. C.1, A.3, P.4, etc.):

C.2, I.1, I.3, P.2, P.4 and R.1

Type: Project
Groupwork: Individual
Weight: 50%
Criteria linkages:
Criteria Weight (%) SLOs CILOs
Digital Fashion Illustration: Appropriate and professional use of digital programs to enhance and illustrate the dressed body 15 3 I.3
Print Development: Development of an original aesthetic sensibility and appropriate levels of technical skill in print development 15 2 I.1
Speculative Digital Patterns: Ability to develop creative approaches to digital flat patterns, and thinking through 2D and 3D form 10 3 I.3
Technical Sketches: Professionally presented and showing appropriate levels of technical skills 10 4 P.2
Professionalism of the finished Multi-page Digital Illustration Portfolio including appropriate typography and use of Indesign program 20 1 C.2
Student is engaged in weekly studios, responds to feedback and shows strong time management skills 5 5 P.4
Digital Fashion Research Report shows strong synthesis of quality sources and students own conclusions and hypothesis 15 6 R.1
Digital Fashion Research Report is correctly structured and presentation is professionally presented 10 1 C.2
SLOs: subject learning objectives
CILOs: course intended learning outcomes

Minimum requirements

This subject requires students to attend a minimum of 80% of face-to-face classes for both Illustration and Digital components of the subject. The subject has 2 assessment tasks which are to be submitted by the published due date which can be found on the subject outline within the week-by-week program and the project briefs. Copies of the subject outline and project briefs can be accessed and downloaded from UTSonline in the subject documents folder.

The DAB attendance policy requires students to attend no less than 80% of formal teaching sessions (lectures and tutorials) for each class they are enrolled in to remain eligible for assessment.

Required texts

Class notes and handouts are available within the Subject Document folder on UTSonline. Folders are labeled week-by-week and students are expected to read each weeks notes or watched selected Lynda tutorials prior to class.

Please also refer to: Lynda.com Tutorials (available through the UTS library)

Lynda.com is a vast online library of courses and instructional videos covering the latest in technology, creative, and business skills. Taught by accomplished teachers and recognized industry experts, Lynda.com is a high-quality resource for students, faculty, and staff looking to develop skills in Microsoft Office, Adobe Creative Suite, business skills, English grammar, web design, programing languages, project management, 3D design, animation, video, audio and much more.

Login via the Lynda.com homepage

  1. Click on "Log in" and select Log in through your organization or school.
  2. Type in www.uts.edu.au then use your UTS webmail details to access the website.

Login via mobile devices

  1. Download the app
  2. Login via the Web portal (Android)/ Organisation or school (Apple) option typing in www.uts.edu.au
  3. Login using your webmail details.

Login via the Library website:

  1. Search the Library Catalogue for Lynda.com and click on the entry for Lynda.com (it should be 1st or 2nd entry on the page)
  2. Click on Electronic resource (it's about half way down the page)
  3. Login using your UTS webmail details

Recommended texts

Barnard, M, 1996, Fashion as Communication, Routledge, New York

Berthoud, Francois, 2011, Francois Berthoud Studio: the art of fashion illustration, Hatje Cantz Verlag, Germany


Borrelli, L, 2000, Fashion Illustration Now, Thames & Hudson, London

Downton, D, 2010, Masters of fashion illustration, Laurence King, London

Glenville, T, 2013, New Icons of fashion illustration, Laurence King, London

Kiper, A, 2010, Fashion Illustration: inspiration and technique, David and Charles


Mora, G, 1998, PhotoSpeak: A guide to the ideas, movements, and techniques of photography, 1st ed., Abbeville Press Publishers, New York


Noble, I, Bestley, R, 2002, Experimental Layout Crans-Près-Céligny, Hove, RotoVision


Sanders, M, Poynter, P, Derrick, R (eds), 2000, The Impossible Image: Fashion photography in the digital age, Phaidon, London


Seaman, J, 1995, Professional Fashion Illustration, B.T. Batsford, London


Tain, L, 1998, Portfolio Presentation for Fashion Designers, Fairchild Publications, New York


Tallon, K, 2008, Digital fashion illustration with illustrator and photoshop, Batsford, London


Walker, S, 2001, Typography and Language in Everyday Life: Prescriptions and practices, Harlow, England, Longman, New York


Weinmann, E, Lourekas, P, 2003, Illustrator for Windows & Macintosh, Visual Quickstart Series, Peachpit Press, Berkeley, CA


Wills, S, 1997, Computer Tips for Artists, Designers, and Desktop Publishers, 1st ed, Norton & Co, New York


The following websites are recommended.
http://www.firstview.com
http://www.sleazenation.com
http://www.confused.co.uk
http://www.adobe.com/products/tips/illustrator.html

Other resources

Prior to Week 1 students are required to set-up a Pintrest account. Each week you will be required to source and 'pin' 3-4 new illustrators. Title your board with YOUR name (example) Alana Clifton-Cunningham 83721: Fashion Illustration Exploration

Pin images of the the illustrators work along with:

-the illustrators name

-where the illustrator is from

-the year of the illustration

-materials utilised (or guess if necessary)

*Additional information will be given in class when you commence in week 1.