82220 Animation Studio: Foundations in Animation Design
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Subject handbook information prior to 2025 is available in the Archives.
Credit points: 12 cp
Result type: Grade and marks
There are course requisites for this subject. See access conditions.
Description
This subject advances students’ knowledge and skill in the development of both narrative and non-narrative forms of animation. Students build upon their experience during first session with a continuing emphasis on primary research through direct observation, photography, film and sound. Studio based projects focus more on the production of animation sequences as final outcomes, and there is a strong emphasis on experimentation and risk-taking throughout. It also expands on themes around building narratives for animation through the making and analysis of analogue and digital sequences.
Further emphasis is placed on developing sophisticated visualisation skills in a wide range of hand made and digital media. Issues such as composition, colour theory, camera framing and movement, visual space and hierarchy are also explored in greater depth.
Students begin to work closely with text in relation to character and story, both generating original written material and analysing existing texts. The research methods explored in this subject further equip students to observe and invent compelling characters and archetypes for moving image.
This subject also explores further the construction and function of team-working models, including appropriate roles, time management and action plans, negotiation, and communication. Projects include a range of team based and individual tasks to identify capabilities and extend creative possibilities within the group.
The aim is the development of a design and movement language that incorporates a clear understanding of animation both as traditional narrative form and as an open-ended experimental and abstracted language. Students learn how to conceptualise intention, atmosphere, mood and genre in order to develop a critical understanding of the language of visual communication and animation media.
In addition, this subject increases students’ knowledge of the history and theory of animation, with a particular emphasis on the study of genre. This includes animation production techniques, animation styles and formats, experimental animation, text and image sequences, as well as a study of centres of production such as European, North American and Asian animation.
Subject learning objectives (SLOs)
On successful completion of this subject, students should be able to:
1. | Develop the ability to gather primary research and connect this research with your ideas |
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2. | Manage time and task completion in an organised and realistic way |
3. | Demonstrate an ability to engage the audience with succinct and highly crafted sequences |
4. | Develop the ability to gather secondary research through library, internet, social media and discussion |
5. | Develop ideas and designs through a succession of iterations |
6. | Generate a wide variety of ideas and designs for both narrative and non narrative animation |
7. | Demonstrate an increased awareness of camera and composition |
8. | Demonstrate a sophisticated understanding of analogue and digital materials and textures |
9. | Negotiate and communicate effectively within teams |
Course intended learning outcomes (CILOs)
This subject also contributes to the following Course Intended Learning Outcomes:
- Ability to work cooperatively as part of a team, negotiate differences and take a leadership role when required (C.1)
- Ability to communicate ideas clearly and effectively in verbal and visual presentations (C.2)
- Ability to develop unique aesthetic and movement languages for animation (I.2)
- Ability to recognise the creative possibilities for animation technologies and materials, to experiment, to take risks, and contribute alternative directions (I.3)
- Ability to understand and apply fundamental animation principles (P.1)
- Ability to demonstrate a high level of craft and production values across all methods of animation process (P.2)
- Ability to work with production complexity, to breakdown, organise, manage, delegate, define conventions and archive projects (P.3)
- Ability to undertake primary and secondary research, exploring a wide range of visual and textual materials, and connect research process to final outcomes (R.1)
- Ability to iterate, reflect, edit and engage in self-critique and critical thinking (R.3)
Contribution to the development of graduate attributes
The subject intends to establish a set of 'rules of engagement', or working methodologies that will become essential to the development of original animation content. Insights gained will help students to identify and build their own unique creative process. The projects are part of a broader aim to challenge existing preconceptions about what animation is and could be, and to develop an open-minded, exploratory mentality that will feed new visual languages and new forms of movement.
The term CAPRI is used for the five Design, Architecture and Building faculty graduate attribute categories where:
C = communication and groupwork
A = attitudes and values
P = practical and professional
R = research and critique
I = innovation and creativity.
Course intended learning outcomes (CILOs) are linked to these categories using codes (e.g. C-1, A-3, P-4, etc.).
Teaching and learning strategies
This subject uses the problem based learning strategy that involves students in researching and developing their own solutions to complex design challenges.
The subject uses design professionals as mentors and guest lecturers to ensure that all content and tasks are relevant to current professional practice in a global context.
Individual verbal feedback will be given weekly from the commencement of the subject.
The subject combines one 1hr lecture session and two 3hr studios per week.
The lecture sessions will provide knowledge relevant to the subject and that will enable students to work on their design projects. The knowledge provided is information on the design and narrative methods to be used in the development of an animated piece and its contents. Students will be participating in individual tutorials, group discussions and team based activities throughout the semester.
In the studios, students will work on their design projects with a mentor. At the beginning of each studio the mentor will discuss with the entire group the desired outcome of the class and the challenges they are facing with their projects. The mentor will then prompt students facing similar challenges to facilitate collaborative discussions.
Prior to each studio class the students will be required to collect relevant reference material as directed by the studio mentor.
The mentor will be reviewing the work weekly and will provide feedback verbally. It will be the students' responsibility to record any feedback provided in studio. During pin-up presentations students will be expected to actively participate in collaborative peer review feedback exercises.
Activities will include demonstrations, presentations, visual tasks and exercises, seminars, case studies and external visits.
The subject includes active learning experiences where ongoing feedback is provided weekly in all on-campus engagements such as interactive lecture sessions, studios and computer labs. It is therefore imperative that students attend all on-campus engagements.
Grades, marks and feedback on final design submissions will be provided through REVIEW.
Content (topics)
- Camera and composition
- Production technology using 2D and 3D software
- Fundamentals of animation
- Linear and non linear story and narrative
- Primary and secondary research
- Material variation and their uses
- Concept and development of ideas
Assessment
Assessment task 1: Abstract Short Film
Intent: | To produce a 2D experimental animated short film for an outdoor public screening using primary and secondary research. | ||||||||||||||||||||||||||||||||||||||||
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Objective(s): | This task addresses the following subject learning objectives: 1, 3, 4, 5, 6, 8 and 9 This task also addresses the following course intended learning outcomes that are linked with a code to indicate one of the five CAPRI graduate attribute categories (e.g. C.1, A.3, P.4, etc.): C.1, C.2, I.2, I.3, P.1, R.1 and R.3 | ||||||||||||||||||||||||||||||||||||||||
Type: | Project | ||||||||||||||||||||||||||||||||||||||||
Groupwork: | Group, group and individually assessed | ||||||||||||||||||||||||||||||||||||||||
Weight: | 30% | ||||||||||||||||||||||||||||||||||||||||
Criteria linkages: |
SLOs: subject learning objectives CILOs: course intended learning outcomes |
Assessment task 2: Illustration and Iterative Process
Intent: | To create an authentic and graphically strong piece of concept art through an iterative process. This project should incorporate observation and description of real life characters and environments as well as experimentation with various image making techniques. | ||||||||||||||||||||||||||||||||
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Objective(s): | This task addresses the following subject learning objectives: 1, 5, 6, 7, 8 and 9 This task also addresses the following course intended learning outcomes that are linked with a code to indicate one of the five CAPRI graduate attribute categories (e.g. C.1, A.3, P.4, etc.): C.2, I.2, I.3, P.1, P.2, R.1 and R.3 | ||||||||||||||||||||||||||||||||
Type: | Project | ||||||||||||||||||||||||||||||||
Groupwork: | Individual | ||||||||||||||||||||||||||||||||
Weight: | 50% | ||||||||||||||||||||||||||||||||
Criteria linkages: |
SLOs: subject learning objectives CILOs: course intended learning outcomes |
Assessment task 3: Short Film
Intent: | The create a short looping animation. The concept for this film should be derived from research and observations and iterations collected in your visual journal. | ||||||||||||||||||||||||
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Objective(s): | This task addresses the following subject learning objectives: 1, 2, 3, 4 and 6 This task also addresses the following course intended learning outcomes that are linked with a code to indicate one of the five CAPRI graduate attribute categories (e.g. C.1, A.3, P.4, etc.): I.2, P.2, P.3, R.1 and R.3 | ||||||||||||||||||||||||
Type: | Project | ||||||||||||||||||||||||
Groupwork: | Individual | ||||||||||||||||||||||||
Weight: | 20% | ||||||||||||||||||||||||
Criteria linkages: |
SLOs: subject learning objectives CILOs: course intended learning outcomes |
Minimum requirements
The DAB attendance policy requires students to attend no less than 80% of formal teaching sessions (lectures and tutorials) for each class they are enrolled in to remain eligible for assessment.
Recommended texts
Albers, J. c2009, Interaction of Colour, Yale University Press, New Haven,(Conn).
Ambrose, G. 2005, Colour, AVA Publishing, Worthing.
Amidi, A. 2006, Cartoon Modern: Style and design in fifties animation, Chronicle Books, San Fransisco.
Carrera, P. 2011, Adobe Flash Animation: creative storytelling for the Web and TV, Jones and Bartlett Learning, Sudbury, MA.
Drate, S. 2007, Pure Animation: steps to creation with 57 cutting edge animators, Merrell, London.
Edison, D. 2008, Colour Painting: the full palette from the start, Laurence King, London.
Faber, L. 2003, Animation Unlimited: innovative short films since 1940, Laurence King, London.
Fraser, T. 2004, The Complete Guide to Colour, Ilex, Lewes.
Furniss, M. 2008, The Animation Bible: a guide to everything from flipbooks to flash, Laurence King, London.
Genders, C. 2009, Pattern, Colour and Form: new approaches to creativity, A & C Black, London ( available as web resource).
Krasner, J.S. 2004, Motion Graphic Design, Fine Art Animation: principles and Practice, Elsevier/Focal Press, Boston.
Ken A. 2011, The Advanced Art of Stop Motion Animation, Course Technology, Boston, USA.
Kitson, C. 2008, British Animation: the Channel 4 factor, Indiana University Press, Bloomington, Ind.
Patmore, C. 2003, The complete Animation Course: the principles, practices and techniques of succesful animation, Thames & Hudson, London.
Robinson, C. 2008 Canadian Animation: looking for a place to happen, John Libbey, Bloomington, N.Y.
Selby, A. 2009, Animation in Process, Laurence King, London.
Shaw, S. 2003, Stop Motion: craft skills for model animation, Elsevier/Focal Press, Boston.
Van Leeuwen, T. 2011, The Language of Colour: an introduction, Routledge, London.
Whitaker, H. c2009, Timing for Animation, Elsevier/Focal Press, London.
Wells, P. 2008, Drawing for Animation, AVA Academia, Worthing, UK.
Wells, P. 2006, Fundamentals of Animation, AVA Publishing, Lausanne, Switzerland.
Wells, P. etc 2008, Re-Imagining Animation: the changing face of the moving image, AVA Academia, Worthing.
White, T. c2006, From Pencils to Pixels: classical techniques for digital animators, Focal Press, Oxford.
Williams, R. c2001, The Animator's Survival Kit, Faber, London.