82027 Context: Design for 3D and Hybrid Animation
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particular session, location and mode of offering is the authoritative source
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Subject handbook information prior to 2025 is available in the Archives.
Credit points: 6 cp
Subject level:
Undergraduate
Result type: Grade and marksRequisite(s): 82420 Context: Animation Character Rigging Advanced
Description
This subject introduces students to pre-production processes applying lighting, staging, texturing and rendering for 3D computer animation. Modern animation production requires an appreciation of hybrid digital techniques rather than simply one set of craft skills. The subject aims to examine the creation and integration of 3D animation in a matrix of production pathways and codependencies, including photographed and drawn imagery. The subject expands upon the skills and techniques introduced in 82420 Context: Animation Character Rigging Advanced, exploring hybrid production techniques including integration of drawn, photographed and 3D-generated imagery.
The subject builds further understanding of the design and production of animation using industry-standard software and work practices. Students are expected to understand broad design processes in the production of 2D traditional animation, physicalanimation, photography, cinematography and 3D animation.
Students develop 3D digital and hybrid techniques and gain knowledge of relevant software, demonstrate design and production solutions, and develop creative responses to the problems and tasks presented in class.
Subject learning objectives (SLOs)
On successful completion of this subject, students should be able to:
1. | Engage with and manage complexity in production |
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2. | Create assets that display a design sensibility |
3. | Demonstrate an innovative use of technology |
4. | Express and display a creative understanding of lighting, colour, texture and cinematic composition |
5. | Appreciate and apply professional standard practices, techniques and workflow |
6. | Apply and develop solutions to problems that go beyond software-led design and aesthetics |
Course intended learning outcomes (CILOs)
This subject also contributes to the following Course Intended Learning Outcomes:
- Ability to understand and challenge disciplinary conventions and practices (I.1)
- Ability to develop unique aesthetic and movement languages for animation (I.2)
- Ability to recognise the creative possibilities for animation technologies and materials, to experiment, to take risks, and contribute alternative directions (I.3)
- Ability to demonstrate a high level of craft and production values across all methods of animation process (P.2)
- Ability to work with production complexity, to breakdown, organise, manage, delegate, define conventions and archive projects (P.3)
- Ability to undertake primary and secondary research, exploring a wide range of visual and textual materials, and connect research process to final outcomes (R.1)
- Ability to iterate, reflect, edit and engage in self-critique and critical thinking (R.3)
Contribution to the development of graduate attributes
The term CAPRI is used for the five Design, Architecture and Building faculty graduate attribute categories where:
C = communication and groupwork
A = attitudes and values
P = practical and professional
R = research and critique
I = innovation and creativity.
Course intended learning outcomes (CILOs) are linked to these categories using codes (e.g. C-1, A-3, P-4, etc.).
Teaching and learning strategies
This subject is delivered as weekly 3-hour lab sessions including an instructional lecture and one on one tutorial time to carefully guide students progress and understanding of concepts and material covered in the class. ln this respect, the labs provide a framework for continual feedback throughout the subject teaching period. Students are expected to engage with tutors in the second part of the class and discuss their work in progress around assignments or class exercise material. There is an expectation of a minimum of 10 hours per week of self-directed study outside class hours.
Because the subject includes active learning experiences where ongoing feedback is provided weekly at all on-campus sessions and labs. lt is therefore imperative that students attend all on-campus engagements. A minimum of 80 per cent attendance over the session is required and students must be punctual and arrive at the scheduled start time. The complexity of the subject material will require diligence and care from students as each week I will build upon previous material. lt is important that students catch up with any class material that they may miss due to absences and tutors will be able to advise how best to get back on track.
Group learning, working on projects as creative teams, is required in this subject and reflects the collaborative nature of the animation industry and modern professional practice in animation. The ability to work cooperatively and engage with your creative partners in production and development is a highly valued skill and an attribute that is sought after in graduates from the course.
Content (topics)
- Developing in high detail location and environment assets for use in an animation film.
- Developing a high quality main character model and design for performance in an animation film.
- Testing, and iterating upon all designs and final assets.
- Review and reflect upon outcomes and techniques.
- Understand the strengths and limitations of the techniques and assets created.
Assessment
Assessment task 1: Production Design - Space, Light and Texture
Intent: | To explore what is required in developing a production quality environment within which animated characters might inhabit. | ||||||||||||||||||||
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Objective(s): | This task addresses the following subject learning objectives: 2, 4, 5 and 6 This task also addresses the following course intended learning outcomes that are linked with a code to indicate one of the five CAPRI graduate attribute categories (e.g. C.1, A.3, P.4, etc.): I.1, I.2, P.2 and R.1 | ||||||||||||||||||||
Type: | Project | ||||||||||||||||||||
Groupwork: | Group, group assessed | ||||||||||||||||||||
Weight: | 30% | ||||||||||||||||||||
Criteria linkages: |
SLOs: subject learning objectives CILOs: course intended learning outcomes |
Assessment task 2: Character Design and Development
Intent: | Methodically creating a fully realised main character asset that is ready for animation film production. | ||||||||||||||||||||||||
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Objective(s): | This task addresses the following subject learning objectives: 1, 2, 3, 5 and 6 This task also addresses the following course intended learning outcomes that are linked with a code to indicate one of the five CAPRI graduate attribute categories (e.g. C.1, A.3, P.4, etc.): I.1, I.2, I.3, P.2 and P.3 | ||||||||||||||||||||||||
Type: | Presentation | ||||||||||||||||||||||||
Groupwork: | Individual | ||||||||||||||||||||||||
Weight: | 35% | ||||||||||||||||||||||||
Criteria linkages: |
SLOs: subject learning objectives CILOs: course intended learning outcomes |
Assessment task 3: Technical Animation Performance
Intent: | Animation technical exercises designed to develop the skills of the animator around using specific animation assets. | ||||||||||||
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Objective(s): | This task addresses the following subject learning objectives: 2 and 5 This task also addresses the following course intended learning outcomes that are linked with a code to indicate one of the five CAPRI graduate attribute categories (e.g. C.1, A.3, P.4, etc.): I.2 and R.3 | ||||||||||||
Type: | Exercises | ||||||||||||
Groupwork: | Individual | ||||||||||||
Weight: | 35% | ||||||||||||
Criteria linkages: |
SLOs: subject learning objectives CILOs: course intended learning outcomes |
Minimum requirements
The DAB attendance policy requires students to attend no less than 80% of formal teaching sessions (lectures and tutorials) for each class they are enrolled in to remain eligible for assessment.
Recommended texts
Required texts will be communicated by your tutor in the flrst week or earlier.