University of Technology Sydney

81535 Co-evolution of Problem and Solution

Warning: The information on this page is indicative. The subject outline for a particular session, location and mode of offering is the authoritative source of all information about the subject for that offering. Required texts, recommended texts and references in particular are likely to change. Students will be provided with a subject outline once they enrol in the subject.

Subject handbook information prior to 2023 is available in the Archives.

UTS: Design, Architecture and Building: Design
Credit points: 6 cp
Result type: Grade and marks

There are course requisites for this subject. See access conditions.


This workshop puts service design and Frame Creation into action, in relation to specific project scenarios. In this subject, students work collaboratively on a live industry project, or a problem drawn from their own work context, and apply core design methods that will help them design a response to the problem.

Contribution to the development of graduate attributes

Teaching and learning strategies

This subject uses a problem-based and peer to peer learning strategy that involves students in researching and developing their own solutions to a chosen series of problems that students have pitched to each other. This is workshop based learning partially online and partially taught intensively face to face. These workshops put social and service design and frame creation into action. You will learn how to apply core design methods and tools to create a response to your chosen problem.

The subject is delivered both online with topic modules released weekly through the UTS Canvas platform and faceface in studio on campus. Each week students will be asked to familiarise themselves with a range of online written and visual resources related to the module topic. Provided learning material will include short lecture videos and animations, academic literature and other relevant online resources.The subject assessments utilise visuals and formal presentations to offer students the opportunity to conceptualise new ways of viewing the problem context and potential solutions and plan for implementation.

Students are responsible for their participation and collaboration within this class. Tutors will be available to offer insight and guidance as needed. Grades, marks and feedback on submitted tasks will be provided through the UTS Canvas System.

Content (topics)

  • Design iteration - prototyping
  • Co-design - journey maps, personas, cultural probes
  • Storytelling + pitching
  • Engagement techniques - interviewing for empathy


Assessment task 1: Using tools from Design Practice


The intent of this assignment is to show understanding of different design tools and the ability to use them in problem solving.

Type: Report
Groupwork: Individual
Weight: 50%

Assessment task 2: Co-evolution of your Problem and Solution


This assessment facilitates the opportunity for students to present their project outcomes to their peers and tutors.

Type: Presentation
Groupwork: Group, group and individually assessed
Weight: 50%

Required texts

  1. Dorst, K., Kaldor, L., Klippan, L. and Watson, R., Designing for the Common Good, BIS Publishers, Netherlands
  2. Dorst, K.(2015) Frame Innovation. MIT Press
  3. Dorst, K. (2017). Notes on Design: How Creative Practice Works. Amsterdam, BIS Publishers