University of Technology Sydney

54406 Context: 2D Animation Introduction

Warning: The information on this page is indicative. The subject outline for a particular session, location and mode of offering is the authoritative source of all information about the subject for that offering. Required texts, recommended texts and references in particular are likely to change. Students will be provided with a subject outline once they enrol in the subject.

Subject handbook information prior to 2024 is available in the Archives.

UTS: Communication: MAP and Sound and Music Design
Credit points: 6 cp
Result type: Grade and marks

There are course requisites for this subject. See access conditions.
Anti-requisite(s): 82121 Context: 2D Animation Introduction

Description

This subject develops students’ core animation skills through the 12 principles of animation. Students apply these principles to human mechanics, movement physics and timing. Students acquire these animation skills through a number of exercises creating 2D animation in the Harmony software package.

Subject learning objectives (SLOs)

a. Apply a professional approach to process and practice
b. Develop performance skills for believable and engaging character animation
c. Apply knowledge of body mechanics via the articulation of joints and locomotion.
d. Employ key animation principles

Course intended learning outcomes (CILOs)

This subject engages with the following Course Intended Learning Outcomes (CILOs), which are tailored to the Graduate Attributes set for all graduates of the Faculty of Arts and Social Sciences:

  • Apply fundamental and higher-level animation and cinematic principles with understanding and professional proficiency. (1.1)
  • Contextualise work within current and historical animation practice and theory. (2.3)
  • Possess well-developed skills and proficiencies to present and communicate narrative, complexity and abstract ideas with precision. (6.1)

Teaching and learning strategies

This subject includes weekly tutorials, providing active learning experiences conducted in computer labs. Students are assigned tasks on a weekly basis; these tasks must be completed as homework before the next week’s session.

The subject employs design professionals as mentors to ensure that all content and tasks are relevant to current professional practice in a global context.

In the computer labs, students work on their animation fundamentals with a mentor. Presentation of relevant weekly content, framed within global contemporary animation practice, will include videos, and discussion of case studies. Students are provided with individual feedback during the class as they work on individual tasks and will receive further feedback in Review at each assessment task submission. Verbal feedback is provided pre census dates and remains ongoing throughout the semester. It is the students' responsibility to keep a written documentation of any feedback provided in the studio classes and during presentations.

Computer lab tutorials are complemented by independent student learning of a minimum of 3hrs/week of self-directed animation fundamentals practice. Independent study is supported by online content provided in the weekly program in Canvas.

Content (topics)

Key modules are designed to introduce students to understanding and applying animation fundamentals, informed by Walt Disney’s universally accepted “Twelve principles of Animation”. The principles will be explored through a series of in class exercises, employing an industry relevant professional approach to practice and process, culminating in an animated character performance.

Assessment

Assessment task 1: Animation Exercises and Generic Biped walk.

Objective(s):

a, c and d

Weight: 40%
Length:

Exercises: 1 – 2 seconds

Generic biped walk: 2 seconds

Criteria linkages:
Criteria Weight (%) SLOs CILOs
Proficiency in the application of animation principles 50 d 1.1
Level of professionalism in following the brief and responding to feedback 30 a 2.3
Proficiency in the application of body mechanics in a biped walk 20 c 1.1
SLOs: subject learning objectives
CILOs: course intended learning outcomes

Assessment task 2: Weight and Performance Exercise.

Objective(s):

a, b and d

Weight: 60%
Length:

Animated Character performance 5 – 7 seconds

Personal video recording of live action acting of the animated scene

Criteria linkages:
Criteria Weight (%) SLOs CILOs
Proficiency in the application of Animation principles 50 d 1.1
Level of professionalism in following the brief and responding to feedback 15 a 2.3
Depth of character performance in final exercise 35 b 6.1
SLOs: subject learning objectives
CILOs: course intended learning outcomes

Minimum requirements

Attendance Requirement

Attendance at classes is essential in this subject. Classes are based on a collaborative approach that involves essential workshopping and interchange of ideas with other students and the tutor to build capacities towards meeting the subject learning objectives. A roll will be taken at each class (whether on campus or online). Students who have more than two absences from class will be refused marking of their final assessment (see Rule 3.8)

Required texts

Williams, R. (2008). Richard Williams’ Animation masterclass presents The animator’s survival kit animated. Faber.


Available at UTS Library in book and video format.

References

Goldberg, E. (2008). Character Animation Crash Course! (p. 218). Los Angeles, CA: Silman-James Press.

Gillett, J. (2007). Acting on impulse: reclaiming the Stanislavski approach: a practical workbook for actors. A&C Black.

Hooks, E. (2017). Acting for animators. Routledge.

Preston, B. (2013). Cartoon Animation.

Miyazaki, H. (2002). The Art of Spirited Away (p. 240). Viz Graphic Novels.

Stanchfield, W., & Hahn, D. (2013). Drawn to Life: 20 Golden Years of Disney Master Classes Volume 1: Volume 1: The Walt Stanchfield Lectures. Routledge.

Thomas, F., Johnston, O., & Thomas, F. (1995). The illusion of life: Disney animation (p. 28). New York: Hyperion.