University of Technology Sydney

42909 The Connected Studio

Warning: The information on this page is indicative. The subject outline for a particular session, location and mode of offering is the authoritative source of all information about the subject for that offering. Required texts, recommended texts and references in particular are likely to change. Students will be provided with a subject outline once they enrol in the subject.

Subject handbook information prior to 2022 is available in the Archives.

UTS: Information Technology
Credit points: 24 cp

Subject level:

Postgraduate

Result type: Pass fail, no marks

There are course requisites for this subject. See access conditions.

Description

Subject description

Participants are challenged to expand their creative, craft and technical practices in this studio led by creative and technical supervisors drawn from industry. It mirrors the work practices, procedures and standards of a professional digital studio. Structured in crew roles, participants respond to industry-standard creative briefs and work across the disciplines of:

  • story (development, outlines, storyboards, pre-visualisation)
  • art (concept art, character design, environment design, prop design)
  • assets (modelling, surfacing)
  • performance (rigging, animation, camera, layout)
  • visual (effects)
  • technical management (pipeline)
  • creative project management.

The multidisciplinary knowledge bases that inform this studio are supported by masterclass sessions and intensive mentoring by industry and academic experts. Academy members are required to engage in collaborative problem-solving and active knowledge-sharing as a dynamic process in a production environment.

Subject learning objectives (SLOs)

Upon successful completion of this subject students should be able to:

1.2. Extend creative practice and respond to its established challenges by integrating academic research, disciplinary technologies, methods, practices and theories
1.1. Identify opportunities and take responsibility for developing or refining craft and technical practices
2.1. Interpret a brief or problem creatively and critically, irrespective of its form
2.2. Listen, interpret, respond and contribute to critiques of work in ways that are productive, solution-based and enable progression of creative outcomes
3.2. Describe and analyse critically how collaboration operates responsively across different layers in an evolving workflow
3.1. Recognise, understand and respond to the necessarily iterative, co-dependent and evolving nature of techniques and creative processes within a workflow

Course intended learning outcomes (CILOs)

This subject also contributes specifically to the development of the following Course Intended Learning Outcomes (CILOs):

  • Identify opportunities and take responsibility for developing or refining craft and technical practices (1.1)
  • Extend creative practice and respond to its established challenges by integrating academic research, disciplinary technologies, methods, practices and theories (1.2)
  • Interpret a brief or problem creatively and critically, irrespective of its form (2.1)
  • Listen, interpret, respond and contribute to critiques of work in ways that are productive, solution-based and enable progression of creative outcomes (2.2)
  • Recognise, understand and respond to the necessarily iterative, co-dependent and evolving nature of techniques and creative processes within a workflow (3.1)
  • Describe and analyse critically how collaboration operates responsively across different layers in an evolving workflow (3.2)

Teaching and learning strategies

Learning takes place in a collaborative, immersive, experiential, professional studio using creative problem-based learning strategies. The cohort work with academic and industry mentors using collaborative dynamic workflows and problem-solving production practices. Learning approaches centre on developing high-level critical analysis, creative and technical ability. Assessment focuses on the quality and applicability of innovative solutions and practices.

Content (topics)

  • Problem solving, design thinking and creative innovation in the animation and visualisation domain
  • Technical skills as required to produce a professional-level response to a creative brief
  • Collaborative practice and considered collective knowledge
  • Responsive and effective communication
  • Creative analysis, reflective observation and insightful contributions to the field

Assessment

Assessment task 1: Production goals and deliverables

Intent:

Students work as a cohort on the early stage development of a professional quality short animation. Beginning with a broad given theme, students respond to a creative brief using the tools and resources of the Animal Logic Academy studio.

Students will have different existing skillsets and professional goals, and each will contribute in different ways to the overall project.

Objective(s):

This assessment task addresses the following subject learning objectives (SLOs):

1.1, 1.2, 2.2, 3.1 and 3.2

This assessment task contributes to the development of the following Course Intended Learning Outcomes (CILOs):

1.1, 1.2, 2.2, 3.1 and 3.2

Type: Project
Groupwork: Group, individually assessed
Weight: 50%

Assessment task 2: Learning goals, forecast and reflection

Intent:

To instill the fundamental critical analysis and reflection processes that are the essences of creative work, students will measure, track, forecast and reflect on their individual progress and development through learning plans, documenting personal and professional goals and experiences. This documentation will draw on relevant research and creative work to place the students’ experiences in a broader context. Students will retain this documentation for personal reference and self-assessment and the forecasting of life-long learning intentions upon graduation from the Academy.

Objective(s):

This assessment task addresses the following subject learning objectives (SLOs):

2.1 and 3.2

This assessment task contributes to the development of the following Course Intended Learning Outcomes (CILOs):

1.2, 2.1 and 3.2

Type: Reflection
Groupwork: Individual
Weight: 50%

Minimum requirements

Students must meet professional-level technical and aesthetic standards in the work they produce. Students will receive feedback and assessment on their work as it develops on a daily basis from ALA staff and industry mentors.

Students must attend all Animal Logic Academy studio sessions. Any absences (eg. due to illness, medical appointments, etc) must be approved by the Head of Academy and supported by appropriate documentation. Even if absences (due to illness, etc) are approved, students must attend a minimum of 80% of studio sessions.

References

Resources will be leadership and cohort defined in response to the brief and individual learning goals.

A digital archive of evaluated resources will be curated by leadership and cohort for ongoing reference.