54410 Context: Design for 2D and Hybrid Animation6cp
Requisite(s): 54408 Context: Animation Character Rigging Advanced OR 82420 Context: Animation Character Rigging Advanced
Anti-requisite(s): 82025 Context: Design for 2D and Hybrid Animation
This subject introduces students to pre-production processes applying lighting, staging, texturing and rendering for 2D computer animation. Modern animation production requires an appreciation of hybrid digital techniques rather than simply one set of craft skills. The subject examines the creation and integration of 2D animation in a matrix of production pathways and co-dependencies, including photographed, 3D, physical and drawn imagery. Students expand the skills and techniques they developed in 54408 Context: Animation Character Rigging, exploring hybrid production techniques including integration of drawn, photographed and 2D-generated imagery.
The subject builds further understanding of the design and production of animation using industry-standard software and work practices. Students learn broad design processes in the production of 2D traditional, practical and 3D animation.
Students develop 2D digital and hybrid techniques and practise using relevant software, demonstrate design and production solutions, and develop creative responses to the problems and tasks presented in class.
Autumn session, City campus
The subject is usually offered in these sessions. To confirm availability check the UTS Timetable Planner.
Detailed subject description.