University of Technology Sydney

23731 Industry Project in Behavioural Economics

Requisite(s): 36 credit points of completed study in spk(s): C04440 Master of Behavioural Economics AND 23788c Behavioural Economics Research
The lower case 'c' after the subject code indicates that the subject is a corequisite. See definitions for details.



Students apply skills acquired through the Master of Behavioural Economics program to a practical problem in business, government, or the not-for-profit sector.

Students are provided with a list of potential partner organisations and problems from which they may agree a project with the partner organisation. Students may also source their own partner organisation and problem, subject to approval by the subject coordinator.

Students work with the organisation to define the problem, critically analyse evidence to develop hypotheses as to what is causing the problem, and develop potential interventions to address the problem. Students may progress to experimental design if time permits. The project demonstrates students’ ability to apply their knowledge and skills and make a practical contribution in an applied context.

Detailed subject description.

Access conditions

Note: The requisite information presented in this subject description covers only academic requisites. Full details of all enforced rules, covering both academic and admission requisites, are available at access conditions and My Student Admin.