84118 Informing Product Design
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Credit points: 6 cp
Result type: Grade and marks
There are course requisites for this subject. See access conditions.
Description
This subject examines the historic and philosophical perspectives that have shaped contemporary integrated product design. Students are introduced to research methods and use these skills collaboratively to inform practice-based projects. The subject involves a series of interactive lectures, design studios, and the practical use of machinery and tools in the fabrication workshop. Research covers the period from the Industrial Revolution through to the present day to inform a thorough understanding of the evolution of the integrated product design profession.
Subject learning objectives (SLOs)
On successful completion of this subject, students should be able to:
1. | Research and synthesise information from a range of sources to inform a practical design solution. |
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2. | Work with others in a methodical approach to design and research tasks. |
3. | Apply specific design skills including sketching, rendering, three-dimensional model making, visual communication and verbal presentation. |
4. | Utilise workshop tools and equipment to facilitate the construction of models and prototypes. |
5. | Understand of the evolution of the integrated product design profession applied in the form of a research poster presentation. |
Course intended learning outcomes (CILOs)
This subject also contributes to the following Course Intended Learning Outcomes:
- Effective written and oral communication skills (C.1)
- Effective visual communication skills (C.2)
- Effective tangible 3D representation (C.3)
- Ability to work in teams and in multi-disciplinary contexts (C.4)
- Demonstration of aesthetic sensibility (I.3)
- Identify and execute research methods appropriate to the project (R.1)
- Reflective critical analysis (R.4)
Contribution to the development of graduate attributes
The term CAPRI is used for the five Design, Architecture and Building faculty graduate attribute categories where:
C = communication and groupwork
A = attitudes and values
P = practical and professional
R = research and critique
I = innovation and creativity.
Course intended learning outcomes (CILOs) are linked to these categories using codes (e.g. C-1, A-3, P-4, etc.).
Teaching and learning strategies
This subject uses an inquiry-based learning strategy that involves students in researching and developing their own solutions to complex design challenges. The subject uses design professionals as studio leaders and guest lecturers to ensure that all content and tasks are relevant to current professional practice in a global context. The subject combines a one hour interactive lecture session and a two hour studio per week. The interactive lecture sessions will provide knowledge, relevant to the subject, and that will enable students to work on their design projects. The knowledge provided includes information on the principles of research methods and how they are applied to Integrated Product Design. Prior to key lectures, students will be required to prepare questions or complete tasks for the lecturer relating to the weekly lecture content, and the design projects they are working on. Students will be able to do this by reviewing reference material relevant to each interactive lecture session. The weekly lecture topic and where to find reference materials is listed in the Program. In the studios, students will work on their design projects with a studio leader. At the beginning of each studio the studio leader will discuss with the entire group the challenges they are facing with their projects.
Groupwork: Students will form research pairs for part of the subject and learn to work together to research and synthesise data about a product to present an A2 research poster. In the practical sessions students facing similar challenges will form small groups to facilitate collaborative problem solving. The studio leader will assist providing weekly verbal feedback. Students will also be supported by the level 2, Fabrication Workshop in the construction of presentation models and or prototypes.
Feedback: This subject includes active learning experiences where ongoing feedback is provided weekly in all on campus engagements including interactive lecture sessions, practical workshops and studios. It is therefore imperative that students attend all on campus engagements. It shall be the students responsibility to record any feedback provided in studio. During studio ‘pin-up’ presentations of work students will be expected to actively participate in collaborative peer review of each others work. Grades, marks and feedback on final design submissions will be provided through CANVAS.
Content (topics)
- Information retrieval and research
- Design history
- Design movements and styles
- Influential designers and their effects on society and culture
- Design philosophy
- Design process
- Sketching and rendering
- Construction of three-dimensional models
- Visual communication
Assessment
Assessment task 1: Design Protagonists
Intent: | Introduction Since the Industrial Revolution, the profession we recognise as Industrial Design has played a key role in the evolution of people, culture and societies. When a new material is discovered or a manufacturing process is perfected or a group of people change their way of working, design has reconfigured objects in our environment in response to these changes. The protagonists responsible for significant change can be analyzed and much information can be extracted as to the context, methods and materials that were evident at the time. Understanding this is essential and can provide an excellent framework for the study of design today. Aim Design a pen holder that captures and synthesizes an influential designer’s style and design philosophy. Parameters Each student will be assigned an influential designer and they will conduct a thorough investigation of that designer. Study the products that were designed, the materials and manufacturing processes used, the period in time in which their objects were conceived trying to identify how social and technological change influenced the designs. Furthermore, you should be able to uncover or infer elements of their design philosophy (the reasons for design decision making) and it is this information that will be paramount for directing design decisions that you will make in the course of your own design project. Once a design has been finalised and students have presented concepts and sketch models they will be required to produce visual boards and a beautifully made appearance model of their final design. There are no restrictions on technologies, materials or manufacturing processes but the build size (volume) of your final design including sketch models is maximum 100x100x200mm. Deliverables Assessment Task 1 Part A Concept Design A minimum of three 3 x A3 concept boards are required for this presentation. You will be required to demonstrate an ability to communicate your design intent through annotated orthographic and perspective drawings. Only hand drawn images, diagrams and text are allowed for this assessment task. The use of computers for graphic or text elements is not allowed. Boards are to be A3 size and printed ready for pin-up on the due date. Everyone to upload a soft copy, single PDF (with 3 pages) onto Canvas before midnight August 28. Maximum file size 10Mb. DUE week 4. Assessment Task 1 Part B Sketch Model A 1:1 sketch model is required for this assessment task. Sketch models are to be made from paper, card, foam-core or foam, the use of other materials is allowed only after consultation with the lecturer. Upon completion of the model, photograph all six sides. Place your images onto a single page in accordance with third angle projection. On the second page include some perspective and context shots of your sketch model. Face-to-face classses will be required to present their sketch model in studio. Everyone to upload a soft copy, minimum 2-page PDF onto Canvas before midnight September 4. Maximum file size 5Mb. DUE week 5. Assessment Task 1 Part C Appearance Model Each student will be given exclusive access to the DAB Fabrication Workshop for one day during Week 7 and are encouraged to make use of these facilities and workshop staff expertise. There may be opportunity to access workshop in week 6, but this will require students to make their own bookings via the DAB booking system. The brief asks for a ‘appearance model’, which implies a representation of the final design and not a manufactured item. You are encouraged to use ureol as the main material to construct your model along with other materials available in the workshop. You should strive to complete the model to a high standard with the application of paint and graphics. Prior to submitting your Appearance Model photograph your model from all six sides and create a PDF document as per Assessment Task 1 Part B. Upload a softcopy of this document to Canvas before midnight September 25. This is a hand-in only, no presentation is necessary for this class. Due week 8. NOTE: Take photos of your model prior to submitting, you will need these for your final presentation. Assessment Task 1 Part D Presentation Boards Presentation boards should be designed and visually appealing. 2 x A3 boards are required. You will need to communicate your design intent through renderings and/or photographs of your final design (photographs of your final model can be re-touched using photoshop). All images should be annotated. Print out and bring hard copies to studio ready for pin-up. Submit a softcopy onto Canvas before midnight October 16. Maximum file size 10Mb. DUE week 10. Assessment Task 1 Part E Verbal Presentation Verbal Presentations will occur during studio. Each student will present to the studio leader and studio group for a maximum of 3 minutes. DUE week 10. | ||||||||||||||||
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Objective(s): | This task addresses the following subject learning objectives: 3 and 4 This task also addresses the following course intended learning outcomes that are linked with a code to indicate one of the five CAPRI graduate attribute categories (e.g. C.1, A.3, P.4, etc.): C.2, C.3 and I.3 | ||||||||||||||||
Type: | Project | ||||||||||||||||
Groupwork: | Individual | ||||||||||||||||
Weight: | 50% | ||||||||||||||||
Criteria linkages: |
SLOs: subject learning objectives CILOs: course intended learning outcomes |
Assessment task 2: Design Evolution
Intent: | Introduction Looking at the evolution of a product typology can be useful tool in understanding the profession of Product/Industrial Design. The impact a product has on society can be revealing, both in terms of positive and negative consequences. Some products have stood the test of time and remained constant participants in our lives. A deeper understanding of this can better inform designers on strategies for new product development. Developing an ability to uncover information through research is vital. Various research methodologies, strategies and techniques are of core importance in obtaining, analysing and understanding research data and its implications for product design. Aim To research a product typology and assemble a visual history of that product in the form of an A2 poster. Parameters In studio class students will form pairs and be assigned a product. Each pair is required to research and then produce a visual history of that product. This visual history can be described as a map, timeline or infographic for the assigned product as situated within an Australian context. It would be worthwhile to explore some of the following factors:
The internet will prove a useful place to find information, however, to successfully complete this project other sources such as: books, trade journals and popular magazines will need to be researched to enable diverse and pertinent information to be found. Your own personal contacts (family and friends) may prove a useful resource in assembling your visual history. If possible, take your own photographs of actual products. Spending time in libraries will be necessary to successfully complete this project, therefore managing your workload and personal life so that you spend time in a library. Deliverables 1 printed A2 poster to pin-up in studio, verbal presentation to be shared between both members of the group. Everyone to submit a softcopy (max file size 5mB) to Canvas beforer midnight October 30. Remember to name your file in the following manner; SURNAME 1 SURNAME 2.pdf Note: All your information (this includes images) must be appropriately referenced using the APA 7th referencing style. Download the APA 7th Referencing guide from the UTS Library website for more information. Due Week 12 | ||||||||||||||||||||
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Objective(s): | This task addresses the following subject learning objectives: 1, 2, 3 and 5 This task also addresses the following course intended learning outcomes that are linked with a code to indicate one of the five CAPRI graduate attribute categories (e.g. C.1, A.3, P.4, etc.): C.1, C.4, R.1 and R.4 | ||||||||||||||||||||
Type: | Design/drawing/plan/sketch | ||||||||||||||||||||
Groupwork: | Group, individually assessed | ||||||||||||||||||||
Weight: | 25% | ||||||||||||||||||||
Criteria linkages: |
SLOs: subject learning objectives CILOs: course intended learning outcomes |
Assessment task 3: Design History Folio
Intent: | Overview
Assessment Task 3 requires no verbal presentation. Submit hard copy in studio of week 12 and a softcopy on Canvas before midnight October 30. Due week 12 | ||||||||||||
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Objective(s): | This task addresses the following subject learning objectives: 3 This task also addresses the following course intended learning outcomes that are linked with a code to indicate one of the five CAPRI graduate attribute categories (e.g. C.1, A.3, P.4, etc.): C.2 and I.3 | ||||||||||||
Type: | Laboratory/practical | ||||||||||||
Groupwork: | Individual | ||||||||||||
Weight: | 25% | ||||||||||||
Criteria linkages: |
SLOs: subject learning objectives CILOs: course intended learning outcomes |
Minimum requirements
The DAB attendance policy requires students to attend no less than 80% of formal teaching sessions (lectures and tutorials) for each class they are enrolled in to remain eligible for assessment.
Recommended texts
Texts covering design styles, objects and culture
Baker, F. and Baker, K. (2000). C 20th furniture. London: Carlton.
Byars, M. (2001). The best tables, chairs, lights. Crans-Près-Céligny: RotoVision.
Fiell, C., Fiell, P. and Fiell, P. (2006). Industrial design A-Z. Koln: Taschen.
Fiell, C., Fiell, P., Philippi, S. and Uppenbrock, S. (2005). 1000 chairs. Köln: Taschen.
Fletcher, A. (2006). Phaidon design classics. London [u.a.]: Phaidon.
Hanks, D., Hoy, A. and Eidelberg, M. (2000). Design for living. Montréal: Lake St. Louis Historical Society.
Sparke, P. (2004). An introduction to design and culture. London: Routledge.
Texts covering model making and prototyping
Hallgrimsson, B. (2012). Prototyping and modelmaking for product design. London: Laurence King Pub.
Texts covering drawing and rendering
Eissen, K. and Steur, R. (2011). Sketching. Amsterdam: BIS.
Henry, K. (2012). Drawing for product designers. London: Laurence King Pub.
Olofsson, E. and Sjölén, K. (2005). Design sketching. [Umeå, Sweden]: KEEOS Design Books.
Robertson, S. and Bertling, T. (2013). How to draw. California: Design Studio Press
Robertson, S. and Bertling, T. (2014). How to render. California: Design Studio Press
Texts covering visual communication principles
Lupton, E. and Phillips, J. (2008). Graphic design, the new basics. New York: Princeton Architectural Press.
Müller-Brockmann, J. (1996). Grid systems in graphic design. Sulgen [u.a.]: Niggli.
Texts covering ergonomic principles
Tilley, A. (2002). The measure of man and woman. New York: Wiley.
Pheasant, S. (1996). Bodyspace. London: Taylor & Francis.
Texts covering manufacturing processes
Thompson, R. (2007). Manufacturing processes for design professionals. New York: Thames & Hudson.