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23937 Game Theory

Warning: The information on this page is indicative. The subject outline for a particular session, location and mode of offering is the authoritative source of all information about the subject for that offering. Required texts, recommended texts and references in particular are likely to change. Students will be provided with a subject outline once they enrol in the subject.

Subject handbook information prior to 2020 is available in the Archives.

UTS: Business: Economics
Credit points: 6 cp
Result type: Grade and marks

There are course requisites for this subject. See access conditions.

Description

This subject is an introduction to non-cooperative game theory. It covers the standard solution concepts used in applied economic theory for the analysis of static and dynamic games of complete and incomplete information.

Subject learning objectives (SLOs)

Upon successful completion of this subject students should be able to:
1. Understand and use the standard solution concepts non-cooperative game theory
2. Modify existing models or develop new game theoretic models, and apply game theory to characterize equilibrium behaviour
3. Use the technical skills developed throughout the course to knowledgeably read contemporary microeconomic research

Contribution to the development of graduate attributes

This subject is an introduction to non-cooperative game theory. It covers the standard solution concepts used in applied economic theory for the analysis of static and dynamic games of complete and incomplete information.

Teaching and learning strategies

The subject will be taught using a combination of lectures and tutorials. There is no course textbook.

Content (topics)

  • Games in Strategic Form and Nash Equilibrium
  • Extensive Form Games
  • Bayesian Games and Bayesian Equilibrium
  • Bayesian Games and Mechanism Design
  • Equilibrium Refinements

Assessment

Assessment task 1: Assigned homework and in-class quizzes (Individual)

Objective(s):

This addresses subject learning objective(s):

1 and 2

Weight: 25%

Assessment task 2: Midterm Exam (Individual)

Objective(s):

This addresses subject learning objective(s):

1 and 3

Weight: 25%

Assessment task 3: Final examination (Individual)

Objective(s):

This addresses subject learning objective(s):

1, 2 and 3

Weight: 50%

Minimum requirements

Students must achieve at least 50% of the subject’s total marks.

Recommended texts

There is no required textbook.

References

  1. Game Theory, by D. Fudenberg and J. Tirole (MIT Press, 1991).
  2. Game Theory for Applied Economists, by R. Gibbons (Princeton University Press, 1992).
  3. Microeconomic Theory, by A. Mas-Colell, M. Whinston, and J. Green (Oxford University Press, 1995).
  4. Microeconomic Analysis, 3rd edition, by Hal Varian (Norton, 1992).