University of Technology, Sydney

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31102 Game Design Studio 1

6cp
Requisite(s): ((31262 Introduction to Computer Game Design OR 31002 Introduction to Computer Game Design) AND 78 credit points of completed study in C10229 Bachelor of Science in Games Development)

Undergraduate

Description

This subject teaches students how to design, develop and implement a game based on client specifications. Students examine the game mechanics for multiple indie and experimental games in developing their own game mechanics. A player-centric approach to design is used where new ideas are tested continuously with end users. Students work in teams taking on roles similar to those found in game development companies. They work independently under supervision and with guidance, but are ultimately responsible for the final project delivery and presentation.

Typical availability

Autumn session, City campus


Detailed subject description.

Fee information

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Access conditions

Note: The requisite information presented in this subject description covers only academic requisites. Full details of all enforced rules, covering both academic and admission requisites, are available at access conditions and My Student Admin.