University of Technology Sydney

89999 Design Workshop: Creative Play

Warning: The information on this page is indicative. The subject outline for a particular session, location and mode of offering is the authoritative source of all information about the subject for that offering. Required texts, recommended texts and references in particular are likely to change. Students will be provided with a subject outline once they enrol in the subject.

Subject handbook information prior to 2022 is available in the Archives.

UTS: Design, Architecture and Building: Design
Credit points: 6 cp
Result type: Grade and marks

There are course requisites for this subject. See access conditions.

Description

'In recent years, high-definition video has democratised as a medium. Online platforms have lowered the cost of uploading and distributing films to zero. Social media are dominated by streaming video. Today, anyone with a smartphone has a movie camera at their disposal. It is now completely natural to think, sketch, and communicate in video.' (Sandberg Institute)

How do you take a complex idea and explain it to a wider audience through the medium of digital video? This may be explaining a product, a service, a design or a research concept. The three key elements of the subject include: taking a concept/product and representing it using the moving image; basic video production skills; and how to propagate or distribute the video.

This subject focuses on practical and strategic skills for developing online video content. It is useful for designers looking for skills in this increasingly pervasive medium and who are generally interested in the way different content formats are changing the online landscape.

Subject learning objectives (SLOs)

On successful completion of this subject, students should be able to:

1. Demonstrate their capacity for perceptive concept development
2. Express a disposition to adopt practices and approaches that embed reflection
3. Operate in contexts for the development of craft skills appropriate to the discipline
4. Communicate at a professional level with clarity and accuracy

Course intended learning outcomes (CILOs)

This subject also contributes to the following Course Intended Learning Outcomes:

  • Professional attitude to clarity, accuracy and effectiveness of communication (C.1)
  • Ability to actively and independently develop new skills, knowledge and understanding (P.1)
  • Ability to develop well-supported arguments and rationales (R.1)
  • A disposition to adopt practices and approaches that embed critical reflection (R.3)

Teaching and learning strategies

This subject is comprised of one weekly 3-hr computer lab practical workshop. Students will be participating in individual tutorials, group discussions and team-based activities throughout the semester. Activities will include demonstrations, presentations, seminars, visual tasks and exercises. The subject includes active learning experiences where ongoing feedback is provided weekly in on-campus engagements such as interactive lecture sessions, studios and computer labs. It is therefore imperative that students attend all on-campus engagements. Added to this there is an expectation of approx. 5 hours of self-directed practice outside class hours each week.

This subject uses the problem-based learning strategy that involves students in researching and developing their own solutions to complex design challenges. Students undertake a series of weekly exercises that build conceptual and technical skills, progressively leading to a larger final work.

In the studios, students will work on their design projects with a professional designer as mentor. At the beginning of each studio the mentor will discuss with the entire group the challenges they are facing with their projects. The mentor will then prompt students faced by similar challenges to facilitate collaborative discussions. The mentor will be reviewing the work weekly and will provide feedback verbally. It is the students' responsibility to record any feedback provided in studio. During presentations students will be expected to actively participate in collaborative peer review feedback exercises.

Additional resources and subject documents are accessible through UTSOnline.

Grades, marks and a summary of feedback on final design submissions will be provided through ReView.

Content (topics)

Topics vary depending upon particular workshop focus. See UTSOnline for individual clarification.

Assessment

Assessment task 1: Task 1: concept

Intent:

Concept: Taking a concept/product and representing it using the moving image

Objective(s):

This task addresses the following subject learning objectives:

1 and 3

This task also addresses the following course intended learning outcomes that are linked with a code to indicate one of the five CAPRI graduate attribute categories (e.g. C.1, A.3, P.4, etc.):

P.1 and R.1

Type: Design/drawing/plan/sketch
Groupwork: Individual
Weight: 30%

Assessment task 2: Task 2: production

Intent:


Production:? Basic video production skills

Objective(s):

This task addresses the following subject learning objectives:

1 and 3

This task also addresses the following course intended learning outcomes that are linked with a code to indicate one of the five CAPRI graduate attribute categories (e.g. C.1, A.3, P.4, etc.):

P.1 and R.1

Type: Project
Groupwork: Individual
Weight: 40%

Assessment task 3: Task 3: strategy

Intent:

Strategy: How to propagate or distribute the video

Objective(s):

This task addresses the following subject learning objectives:

2 and 4

This task also addresses the following course intended learning outcomes that are linked with a code to indicate one of the five CAPRI graduate attribute categories (e.g. C.1, A.3, P.4, etc.):

C.1 and R.3

Type: Project
Groupwork: Individual
Weight: 30%

Minimum requirements

The DAB attendance policy requires students to attend no less than 80% of formal teaching sessions (lectures and tutorials) for each class they are enrolled in to remain eligible for assessment.