University of Technology Sydney

84910 Analogue and Digital UX

Warning: The information on this page is indicative. The subject outline for a particular session, location and mode of offering is the authoritative source of all information about the subject for that offering. Required texts, recommended texts and references in particular are likely to change. Students will be provided with a subject outline once they enrol in the subject.

Subject handbook information prior to 2024 is available in the Archives.

UTS: Design, Architecture and Building: Design
Credit points: 6 cp
Result type: Grade and marks

Requisite(s): 84611 Integrated Product Design AND 84117 Product Design Communication B

Description

This subject provides students with an understanding of designing for User Experience (UX) in both analogue and digital mode, and an opportunity to critically examine the changing relationship between product and experience created by developments in UX. This study area provides students with technical skills to complement their knowledge of the subject, providing starting points for working with analogue and digital UX on complex projects. Through a study of case studies and practice-led design activities, students develop a process for integrating UX into their practice. UX in product design has evolved alongside the profession, incorporating participatory design through to the development of human–machine interfaces. This subject provides students with a sound knowledge of that continuum, and the tools and methods required to work within it.

Subject learning objectives (SLOs)

On successful completion of this subject, students should be able to:

1. Demonstrate an in-depth understanding of the importance of User Experience in Product Design.
2. Identify, evaluate and apply appropriate UX tools and techniques for UX Product Design projects.
3. Apply design methods to generate a design process in the development of Product Designs.
4. Write effective and appropriate design briefs and design reports.
5. Contribute to a UX based team response for ill-defined, open-ended and complex design problems.
6. Communicate UX Product Design work to a professional standard.

Course intended learning outcomes (CILOs)

This subject also contributes to the following Course Intended Learning Outcomes:

  • Effective written and oral communication skills (C.1)
  • Demonstration of versatility, curiosity and imagination (I.2)
  • Ability to propose, develop and rethink ideas (I.4)
  • Industry specific practical and digital skills (P.1)
  • Ability to self-manage, including task initiation, allocation of time and realisation of outcomes (P.3)
  • Analyse complex contexts for design (R.2)
  • Develop reasoned arguments supported by research (R.3)
  • Reflective critical analysis (R.4)

Contribution to the development of graduate attributes

The term CAPRI is used for the five Design, Architecture and Building faculty graduate attribute categories where:

C = communication and groupwork

A = attitudes and values

P = practical and professional

R = research and critique

I = innovation and creativity

Course intended learning outcomes (CILOs) are linked to these categories using codes (e.g. C-!, A-3, P-4, etc).

Teaching and learning strategies

This subject uses an inquiry-based learning strategy that involves students in researching and developing their own solutions to complex design challenges. The subject uses design professionals as studio leaders to ensure that all content and tasks are relevant to current professional practice in a global context. This subject includes active learning experiences where ongoing feedback is provided weekly in all on campus or remote engagements such as online content and studios. It is therefore imperative that students attend all studios and engage with all online content. The subject combines online content and one 3h studio per week. The online content will provide knowledge relevant to the subject, and that will enable students to work on their design projects. The knowledge provided includes information on the principles of Analogue & Digital UX and how they are applied to Product Design. Prior to studios, students will be required to engage with the online content and prepare questions or complete tasks for their studio leader relating to the weekly topic, and the design projects they are working on. Students will be able to do this by reviewing reference material relevant to all online content. The weekly online content topic and where to find reference materials is listed in the Program. In the studios, students will work on their design projects with their studio leader. At the beginning of each studio the studio leader will discuss with the entire group the challenges they are facing with their projects. The studio leader will then prompt students faced by similar challenges to form small groups to facilitate collaborative discussions. The studio leader will be reviewing the work weekly and will provide feedback verbally.

It shall be the student's responsibility to record any feedback provided in studio. During presentations students will be expected to actively participate in collaborative peer review feedback exercises. Grades, marks and feedback on final design submissions will be provided through Canvas.

An additional aim of this subject is to help you develop academic and professional language and communication skills to succeed at university and in the workplace. During the course of this subject, you will complete a milestone assessment task which will, in addition to assessing your subject-specific learning objectives, assess your English language proficiency. This does not influence your assessment for the subject itself.

Content (topics)

  • Case studies - understanding of the importance of analogue and digital UX to Product Design.
  • Technical skills - building skills in working with tools and techniques for UX projects.
  • Teamwork - make a positive contribution to a complex project.
  • Human Computer Interaction - investigate the relationship between people and digital products.
  • Product integration - understanding products in a systems context.
  • Human behaviour - understanding how to affect positive change.
  • Reporting - developing academic writing and referencing skills.

Assessment

Assessment task 1: User Experience (UX) in Product Design

Intent:

Overview

Throughout this subject students are to consider and discuss the issues associated with combining Analogue and Digital UX in Product Design (Task 1) and based on practice led research determine an effective approach (Task 2) to designing UX solutions (Task 3) that encourage people to lead healthier more sustainable lives through reducing consumption.

Objective(s):

This task addresses the following subject learning objectives:

1 and 6

This task also addresses the following course intended learning outcomes that are linked with a code to indicate one of the five CAPRI graduate attribute categories (e.g. C.1, A.3, P.4, etc.):

C.1 and R.2

Type: Case study
Groupwork: Individual
Weight: 30%
Criteria linkages:
Criteria Weight (%) SLOs CILOs
Demonstrated ability in applying research methods to conduct case studies. 60 1 R.2
Demonstrated ability to communicate research process and results. 40 6 C.1
SLOs: subject learning objectives
CILOs: course intended learning outcomes

Assessment task 2: UX Research and Concept

Intent:

Overview

Throughout this subject students are to consider and discuss the issues associated with combining Analogue and Digital UX in Product Design (Task 1) and based on practice led research determine an effective approach (Task 2) to designing UX solutions (Task 3) that encourage people to lead healthier more sustainable lives through reducing consumption.

Objective(s):

This task addresses the following subject learning objectives:

3 and 4

This task also addresses the following course intended learning outcomes that are linked with a code to indicate one of the five CAPRI graduate attribute categories (e.g. C.1, A.3, P.4, etc.):

I.4 and R.3

Type: Project
Groupwork: Group, group and individually assessed
Weight: 30%
Criteria linkages:
Criteria Weight (%) SLOs CILOs
Demonstrated ability to research, analyse, synthesise and formulate complex design concepts. 50 3 R.3
Demonstrated ability to communicate a UX design brief and concept. 50 4 I.4
SLOs: subject learning objectives
CILOs: course intended learning outcomes

Assessment task 3: UX Prototype and Report

Intent:

Overview

Throughout this subject students are to consider and discuss the issues associated with combining Analogue and Digital UX in Product Design (Task 1) and based on practice led research determine an effective approach (Task 2) to designing UX solutions (Task 3) that encourage people to lead healthier more sustainable lives through reducing consumption.

Objective(s):

This task addresses the following subject learning objectives:

1, 2, 4, 5 and 6

This task also addresses the following course intended learning outcomes that are linked with a code to indicate one of the five CAPRI graduate attribute categories (e.g. C.1, A.3, P.4, etc.):

I.2, P.1, P.3, R.3 and R.4

Type: Project
Groupwork: Group, group and individually assessed
Weight: 40%
Criteria linkages:
Criteria Weight (%) SLOs CILOs
Degree of design iteration based on user testing evident in your project. 25 2 P.1
Degree of usability evident in your UX experience prototype. 25 6 I.2
Degree to which your concept reduces consumption. 15 1 R.3
Degree of scholarly written communication evident in your written reflection (Report). 15 4 R.4
Committed engagement throughout the subject, evident in attending lectures and studios. 20 5 P.3
SLOs: subject learning objectives
CILOs: course intended learning outcomes

Minimum requirements

The DAB attendance policy requires students to attend no less than 80% of formal teaching sessions (lectures and tutorials) for each class they are enrolled in to remain eligible for assessment.

Required texts

Milton, A. & Rodgers, P., 2013, Research Methods for Product Design: Portfolio Skills - Product Design, Laurance King, London

Tomitsch, M., Borthwick, M., Ahmadpour, N., Cooper, C., Frawley, J., Hepburn, L.A., Kocaballi, A.B., Loke, L., Núñez-Pacheco, C., ‎ Straker, K., ‎Wrigley, C., 2021, Design. Think. Make. Break. Repeat. A Handbook of Methods (revised edition). BIS Publishers, Amsterdam, The Netherlands. Web site: http://designthinkmakebreakrepeat.com/

References

Bongers, A. J., 2022, Understanding Interaction - the relationships between people, technology, culture, and the environment. Volume 1, Evolution, technology, language and culture. Taylor & Francis. electronic version accessible through the UTS Library: https://search.lib.uts.edu.au/discovery/fulldisplay?context=L&vid=61UTS_INST:61UTS&search_scope=MyInst_and_CI&tab=Everything&docid=alma991007133012105671

Buley, Leah 2013, The User Experience Team of One: A Research and Design Survival Guide, Rosenfeld Media, Brooklyn

Klansten, Robert 2011, A Touch of Code: Interactive Installations and Experiences, Die Gestalten Verlag, Berlin

Rowland, Claire, Goodman, Elizabeth, Charlier, Martin, Light, Ann, Lui, Alfred 2015, Designing Connected Products: UX for the Consumer Internet of Things, O’Reilly, Sebastopol California

Kumar, Vijay 2012, 101 Design Methods: A Structured Approach for Driving Innovation in your Organisation, John Wiley & Sons, Hoboken New Jersey

Kalbach, James, 2015, Mapping Experiences: A Guide to Creating Value through Journeys, Blueprints and Diagrams, O’Reilly Media, Sebastopol California

Levy, Jamie 2015, UX Strategy: How to Devise Innovative Digital Products that People Want, O’Reilly Media, Sebastopol California

Martin, B. and Hanington, B. (2012). Universal Methods of Design: 100 ways to research complex problems, develop innovative ideas and design effective solutions, Rockport, MA

Norman, D. A., 2011, Living with Complexity, MIT Press, MA

Patton, Jeff 2014, User Story Mapping: Discover the Whole Story, Build the Right Product, O’Reilly Media, Sebastopol California

Pullin, G., 2009, Design Meets Disability, MIT Press, MA

Stickdorn, M. & Scneider, J. 2011, This is Service Design Thinking.: Basics-Tools-Cases, John Wiley & Sons, NJ

Weinshenck, Susan 2011, 100 Things Every Designer Needs to Know About People: What Makes Them Tick? New Riders, San Francisco