University of Technology Sydney

81512 Creative Practice and Methods

Warning: The information on this page is indicative. The subject outline for a particular session, location and mode of offering is the authoritative source of all information about the subject for that offering. Required texts, recommended texts and references in particular are likely to change. Students will be provided with a subject outline once they enrol in the subject.

Subject handbook information prior to 2021 is available in the Archives.

UTS: Creative Intelligence and Innovation: Transdisciplinary Innovation
Credit points: 8 cp
Result type: Grade and marks

Requisite(s): 81511 Problems to Possibilities
There are course requisites for this subject. See access conditions.
Anti-requisite(s): 81538 Frame Innovation AND 81540 Technology, Methods and Creative Practice

Description

This subject focuses students on understanding how creative practices, processes and methods lead to innovation. Students create propositions in a collaborative environment, shape processes of discovery and exploration, generate solutions, develop visual literacy in dealing with complexity, and create frameworks for criticising and judging propositions. Built on values such as risk-taking and inquisitiveness, students' research, analytical and creative practices are supported by their development of skills for effective communication of concepts and ideas. Students challenge their own ideas for building and running a creative practice through undertaking a central project for an external partner.

Subject learning objectives (SLOs)

Upon successful completion of this subject students should be able to:

1. Examine, select, create and apply various techniques and methods for understanding, visualising, interpreting and investigating both simple and complex problems
2. Explore and ideate using a range of methods from different disciplines and professional practices
3. Test, articulate and justify the value of different methods for exploring, understanding and addressing complex challenges
4. Develop and apply appropriate team-based decision making approaches and participate collaboratively in teams to deliver on a client brief
5. Use a range of appropriate media, tools, techniques and methods creatively and critically in multi-disciplinary teams to discover, investigate, design and communicate ideas
6. Work within a professional context or with a client to design and develop ideas, strategies and practices for betterment

Course intended learning outcomes (CILOs)

This subject contributes specifically to the development of the following course intended learning outcomes:

  • Recognise the nature of open, complex, dynamic and networked problems (CII.2.1)
  • Explore the relevance of patterns, frameworks, approaches and methods from different disciplines, professional practices or fields of inquiry for gaining insights into particular problems, proposals, practices, contexts and systems (CII.2.2)
  • Test the value of different patterns, frameworks and methods for exploring and addressing complex challenges (CII.2.4)
  • Design, develop and apply appropriate team-based decision making frameworks and participate collaboratively in teams according to proposed intentions (CII.3.2)
  • Use a range of appropriate media, tools, techniques and methods creatively and critically in multi-disciplinary teams to discover, investigate, design, produce and communicate ideas or artefacts (CII.3.3)
  • Work within different community, organisational or cultural contexts to design and develop ideas, strategies and practices for betterment (CII.4.2)

Contribution to the development of graduate attributes

The subject provides opportunities for you to bring together diverse disciplinary approaches to structuring a creative process. You examine a range of methods, techniques and approaches to devise a unique transdisciplinary methodology for responding to complex social challenges. You explore different ways of understanding and framing problems to create new opportunities and explore how existing patterns of practices can be creatively disrupted to achieve positive transformation.


So your experiences as a student in this subject support you to develop the following graduate attributes (GA):

• GA 2 - Creating value in problem solving and inquiry
• GA 3 Inter- and trans-disciplinary practices
• GA 4 - Imaginative and ethical citizenship

Teaching and learning strategies

This subject uses problem-based learning strategies that involves students in researching and developing their own / group solutions to complex problems / scenarios. Learning takes place in a collaborative, immersive, experiential, studio-based environment. In each studio session students receive feedback and reflection from academics and industry professionals, whilst continuing to work on the problems / projects they are preparing and completing outside studio session times.

Content (topics)

• Creative intelligence: theory, thinking and practice
• Transdisciplinarity and creativity
• Creative methods and techniques
• Ideation and strategy in creative contexts

Assessment

Assessment task 1: Industry Project

Objective(s):

This assessment task addresses the following subject learning objectives:

1, 3 and 6

This assessment task contributes to the development of course intended learning outcome(s):

CII.2.1, CII.2.4 and CII.4.2

Type: Project
Groupwork: Group, group assessed
Weight: 25%

Assessment task 2: Methods for exploring unknowns and making discoveries

Objective(s):

This assessment task addresses the following subject learning objectives:

1, 2 and 3

This assessment task contributes to the development of course intended learning outcome(s):

CII.2.1, CII.2.2 and CII.2.4

Type: Report
Groupwork: Individual
Weight: 35%

Assessment task 3: Complex Social Challenge

Objective(s):

This assessment task addresses the following subject learning objectives:

2, 3, 4, 5 and 6

This assessment task contributes to the development of course intended learning outcome(s):

CII.2.2, CII.2.4, CII.3.2, CII.3.3 and CII.4.2

Type: Project
Groupwork: Group, individually assessed
Weight: 40%

Minimum requirements

Students must attempt each assessment task and achieve an overall pass mark in order to pass this subject.
Late penalties apply to all assessment tasks as outlined in the FTDi FYI student booklet. Please consult this booklet for other useful information including Special Consideration, Plagiarism, Extension, and Student Support Services.
A minimum of 80% of attendance of classes (as outlined in the timetable) is required.

Required texts

The following chapters are available as PDF eReadings from the UTS Library and can be accessed via UTSOnline.

Csikszentmihalyi, M. 1996. ‘The work of creativity’, in Creativity: flow and the psychology of discovery and invention, HarperCollins Publishers, New York, pp. 77-106.

Root-Bernstein, R. 2008.’ I don’t know!’, in B. Vitek & W. Jackson (eds.), The virtues of ignorance: complexity, sustainability, and the limits of knowledge, University Press of Kentucky, Lexington, pp. 233-250.

Seelig, T. 2012. ‘Inside out and outside in’, in inGenius: a crash course in creativity, HarperOne, New York, pp. 181-202.

Pollack, J. 2014. ‘The model T-bone: how analogies spark innovation’, in Shortcut: how analogies reveal connections, spark innovation, and sell our greatest ideas, Gotham, New York, pp. 64-107.

Stefik, M. & Stefik, B. 2004. ‘The beginner’s mind and play’, in Breakthrough: stories and strategies of radical innovation, MIT Press, Cambridge, pp. 129-148.

Michalko, M. 2006. Thinkertoys, Ten Speed Press, Berkeley, pp. 53-59, 66-71, 111-125, 132-136

27 Creativity & Innovation Techniques Explained in one-pagers!:
http://www.slideshare.net/ramonvullings/27-creativity-innovation-tools-final

Recommended texts

The following chapters are available as PDF eReadings from the UTS Library and can be accessed via UTSOnline.

Laufer, D. 2013. Dialogues with creative legends: aha moments in a designer’s career, New Riders, Berkeley, CA, pp. 19-24, 49-57, 98-107.
Selections include: Charles and Ray Eames – The connections; Heinz Edelmann – Every ten years, burn your portfolio; Max Miedinger – Getting Helvetica right; Arthur Tress – The dream collector

Napier, N. 2010. ‘Insight: the universal experience’, In Insight: encouraging aha! moments for organizational success, Praeger, Santa Barbara, pp. 1-23.

Nielsen, D. & Hartmann, K., 2006. Inspired: how creative people think, work and find inspiration, BIS Publishers, Amsterdam, pp. 8-13, 86-87, 114-117, 122-125, 156-161.

Stefik, M. & Stefik, B. 2004. ‘Walking in the dark’, in Breakthrough: stories and strategies of radical innovation, MIT Press, Cambridge, pp. 149-157.

Other resources

Mindtools 'Creative Thinking and Problem-solving Toolkits'

http://www.mindtools.com/fulltoolkit.htmhttp://www.mindtools.com/fulltoolkit.htm

Mycoted - Creativity Tools - A Database'

http://www.mycoted.com/Category:Creativity_Techniques

The Creativity Post – “Quality content on creativity, innovation and imagination”

http://www.creativitypost.com

Brainpickings - 'Maria Popova's explorations of the Creative Mind'

http://www.brainpickings.org/