University of Technology Sydney

11523 Master Class Design Technologies 1

Warning: The information on this page is indicative. The subject outline for a particular session, location and mode of offering is the authoritative source of all information about the subject for that offering. Required texts, recommended texts and references in particular are likely to change. Students will be provided with a subject outline once they enrol in the subject.

Subject handbook information prior to 2020 is available in the Archives.

UTS: Design, Architecture and Building: Architecture
Credit points: 6 cp

Subject level:


Result type: Grade and marks


This subject offers students an opportunity to work alongside a guest instructor of international standing, who has demonstrated both a high degree of recognised design excellence and a strongly articulated position in research and practice within the field. The subject focuses on an intensive design workshop presented and curated by an invited guest architect, urban designer or theorist. The subject offers students an opportunity to develop particular skills relevant to the research interests of the guest instructor(s).

The subject involves both group based and individual study and is held in seminar and intensive mode examining topics and design responses within the wider area of design technology. Students explore a particular position on an aspect of design technology, and develop the tools and understanding to apply a range of design techniques used by the guest instructor to creatively execute a focused design project or study. The subject investigates focused issues and processes of urban design directed towards a short study, prototype or design proposal. The subject also includes software training, research background, reading seminars and/or other tutorial based sessions as necessary, to prepare students for the intensive block teaching weeks.

Subject learning objectives (SLOs)

On successful completion of this subject, students should be able to:

1. analyse and critical evaluate the work of the invited guest(s) and their area of expertise
2. develop a range of specific skills or techniques as appropriate to the area of research
3. develop improved collaborative and project management skills by working as members of a design team
4. instigate and conduct creative design research in design technologies at an advanced level
5. demonstrate a high level of professional presentation skills
6. demonstrate a command of the technical aspects of the design task.

Teaching and learning strategies

This subject will typically be taught in a combination of preparatory tutorials and block mode requiring full time attendance for several consecutive days to accommodate visiting guest instructors.

This class will incorporate a range of teaching and learning strategies including intensive studio sessions, design presentations, technical and research tutorials, seminar style discussions and readings and the preparation of a design proposal, individual work, group work and face to face studio time with the guest instructor.

Content (topics)

The content of the class includes preparatory acquisition of advanced design techniques and softwares, followed by project-based intensive design exercises as developed and instigated by guest instructors according to their expertise and the direction of the workshop. The intensive design workshop will include design presentations, lectures, seminars and public reviews.


Assessment task 1: Technical and/or research training exercise through tutorial sessions

Weight: 30%

Assessment task 2: Design proposal

Weight: 40%

Assessment task 3: Project presentation and documentation

Weight: 30%

Required texts

•    Hensel, M., Hight, C., Menges, A., (eds) Space Reader; Heterogeneous Space in Architecture, AD Reader (John Wiley and Sons, London) 2009
•    Graafland, A., Kavanaugh, J., (eds.), Crossover. Architecture, Urbanism, Technology, (010 Publishers, Rotterdam) 2006
•    Kolarevic, B., Klinger, K., Manufacturing Material Effects: Rethinking Design and Making in Architecture, (Routledge) 2008
•    Kolarevic, B., Architecture in the Digital Age: Design and Manufacturing, (Taylor and Francis, UK) 2005
•    Abruzzo, E., Ellingsen, E., Solomon, J. D. (eds), Models, 306090 Books Vol 1 (306090 Inc., NY) 2007
•    Allen, S., "Terminal Velocities: The computer in the design studio" in Beckman, John (ed) The Virtual Dimension: Architecture, Representation and Crash Culture, (Princeton Architectural Press, NY) 1998 p242
•    Betsky, A., “Let it Rain: The Art of Code” in Weibel, Peter (ed) Olafur Eliasson: Surrounded Surroundings, Essays on Space and Science, (MIT Press, Cam. Mass and ZKM Center for Art and Media, Karlsruhe, Germany) 2001
•    Perry, C., and Hight, C., (eds), Collective Intelligence in Design, AD vol 76, no. 5, September/October 2006, (Wiley Academy Press, London)
•    Hensel, Menges and Weinstock (ed.s), Emergence: Morphogenetic Design Strategies, AD vol 74, no.3 may/June 2004 (Wiley Academy Press, London)

Other resources

This model of class has been based on the successful development of the master class model run by the former Master of Digital Architecture post-professional coursework degree. It is a model widely used in Australia and elsewhere for delivery of design teaching incorporating guest instructors.