32501 Computer Graphics6cp
There are course requisites for this subject. See access conditions.
Anti-requisite(s): 31264 Computer Graphics
some experience with an integrated development environment such as Visual Studio would be an advantage, but is not essential; knowledge of linear algebra (e.g. vectors, matrices and their manipulation), data structures (e.g. multi-dimensional arrays, stack) is strongly recommended; good programming skills in at least one programming language is required to successfully complete the subject
This subject helps students develop problem-solving and communication skills in the context of computer graphics, including shape representation, manipulation and visualisation. It helps students enhance their skills to design and implement three-dimensional (3D) computer images, such as those used in animated films, virtual reality (VR), data visualisation and computer games. This subject aims to give students a balance of theory and practice, both of which are important to understanding an efficient development with computer graphics technology. Students learn fundamental principles of graphical pipelines and representations and put them into practice in the modern context of WebGL via the ThreeJS framework. By completing this subject, students gain valuable knowledge of the underlying graphical systems of game engines and 3D animation software and skill in creating interactive 3D web.
Autumn session, City campus
Detailed subject description.
Information to assist with determining the applicable fee type can be found at Understanding fees.
- Commonwealth-supported students: view subject fees at Fees Search: Commonwealth-supported
- Postgraduate domestic fee-paying students: fees are charged according to the course enrolled in; refer to Domestic Fees Search: Postgraduate and Research
- International students: fees are charged according to the course enrolled in; refer to International Fees Search
- Subject EFTSL: 0.125