University of Technology Sydney

C04322v1 Master of Animation and Visualisation

Award(s): Master of Animation and Visualisation (MAnimVis)
CRICOS code: 092411G
Commonwealth supported place?: No
Load credit points: 72
Course EFTSL: 1.5
Location: City campus


This course has an early, pre-session start date of 18 January 2021.

Career options
Course intended learning outcomes
Admission requirements
Course duration and attendance
Course structure
Course completion requirements
Course program
Other information


The Master of Animation and Visualisation has been developed in partnership with Animal Logic and is offered through the UTS Animal Logic Academy. The course develops creative professional practice, conceptual skills and technical dexterity in an immersive studio environment. Under the guidance and mentorship of practitioners and leaders from the industry, learning takes place in a custom built VFX studio and teaching facility that is modelled on a real-world production work structures and engineered to the highest industry standards, engaging with the tools and technologies that define the animation and visualisation industry today.

The course provides challenges and opportunities that encourage exploration and skills-building across the spectrum of roles in digital production, animation, visual effects and emerging visualisation disciplines. Collaborative work practices guide the development of strong competencies in critical thinking, problem-solving, design thinking and effective communication in a production environment. Graduates are able to work productively and effectively in a professional workplace environment.

Career options

Graduates are able to innovate in traditional professions, as well as drive the development of new industry sectors. They gain skills that can be applied across a range of roles, from animation, visual effects and software development, to creating immersive data driven visualisation experiences and across emerging technologies.

Course intended learning outcomes

1.1 Identify opportunities and take responsibility for developing or refining craft and technical practices
1.2 Extend creative practice and respond to its established challenges by integrating academic research, disciplinary technologies, methods, practices and theories
1.3 Understand key theoretical and practice-based fundamentals of their discipline and use diverse techniques to realise and articulate well-developed concepts
1.4 Undertake discovery and research across a broad spectrum of disciplines and creative practices as needed to serve the creative brief
2.1 Interpret a brief or problem creatively and critically, irrespective of its form
2.2 Listen, interpret, respond and contribute to critiques of work in ways that are productive, solution-based and enable progression of creative outcomes
2.3 Consider and contribute to informed, constructive, candid critique grounded by disciplinary frameworks, concepts, methods and theories
2.4 Analyse, understand and articulate the strengths and weakness of particular techniques, technologies or creative choices in relation to time, quality and cost
2.5 Understand the dynamics between different stakeholders to develop sustainable workflows and manage expectations
2.6 Engage and deal with uncertainty and unknowns in order to contribute to original research advancing the field
2.7 Identify risks and analyse failures so as to take responsibility and learn from past experiences
3.1 Recognise, understand and respond to the necessarily iterative, co-dependent and evolving nature of techniques and creative processes within a workflow
3.2 Describe and analyse critically how collaboration operates responsively across different layers in an evolving workflow
3.3 Identify the need for particular collaborations, form productive teams to improve creative outcomes and sustain strong collaborations across evolving workflows
3.4 Communicate and negotiate strategically and respectfully across the team within an evolving workflow
3.5 Identify when new techniques, technologies or approaches reveal an opportunity or need to change a workflow in order to improve craft practices and/or innovate and contribute this new knowledge into existing research
3.6 Work productively and creatively in a challenging test bed for a theoretical and industry-located creative brief
3.7 Contribute to the development of processes for wider industry engagement in the ALA test bed to model new and innovative creative and technical practice

Admission requirements

Applicants must have completed a UTS recognised bachelor's degree, or an equivalent or higher qualification, or submitted other evidence of general and professional qualifications that demonstrates potential to pursue graduate studies.

Applicants must provide the following documentation, substantiating their skill in at least one specialisation of digital production or visualisation, such as: animation, modelling, rigging, fx, compositing, surfacing, art/design, concept art, scenic art, storyboarding, anatomy, character development, still-life, virtual reality, augmented reality, production management and/or coding/programming:

  • a digital portfolio, demonstrating aptitude in at least one aspect of 3D design, animation, visualisation, VR-AR, production and/or coding, as a PDF file (10 pages) AND a link to the applicant’s showreel (no more than 10 minutes) on Vimeo, YouTube or Quicktime file, with a showreel breakdown;
  • for programming applicants (without a showreel) please provide documented experience in programming for digital production or visualisation and include links to coding projects on sites such as GitHub;
  • a 300-word personal statement addressing the applicant's reasons for seeking placement in the ALA Master of Animation & Visualisation at UTS; and
  • a CV that clearly articulates the applicant’s education, training and experience in their specialised area of digital production or visualisation, a concise account of the individual role played in the creation of any work submitted, and contact details for two referees, who can validate the applicant’s level of skills (these referees can be previous employers/managers or lecturers/teachers).

The English proficiency requirement for international students or local applicants with international qualifications is: Academic IELTS: 6.5 overall with a writing score of 6.0; or TOEFL: paper based: 550-583 overall with TWE of 4.5, internet based: 79-93 overall with a writing score of 21; or AE5: Pass; or PTE: 58-64; or CAE: 176-184.

Eligibility for admission does not guarantee offer of a place.

International students

Visa requirement: To obtain a student visa to study in Australia, international students must enrol full time and on campus. Australian student visa regulations also require international students studying on student visas to complete the course within the standard full-time duration. Students can extend their courses only in exceptional circumstances.


Applicants must provide materials substantiating their skills in at least one of the specialisations in digital production or visualisation. The application should include a:

  • digital portfolio of art, design or visualisation work (up to 10 pages in PDF or Quicktime showreel of no more than 10 minutes duration) or documented experience in programming for digital production or visualisation
  • personal statement of 300 words (max.) addressing reasons for seeking placement in the course
  • CV clearly articulating education, training and experience in a specialisation area of digital production or visualisation and a concise account of the individual role played in the creation of any work submitted.

Applicants who meet the requirements specified may be invited to participate in the interviews for selection.

Offers are released on a rolling basis.

Local students

Before 18 July 2019, students should contact the Animal Logic Academy directly to apply.

From 18 July 2019, domestic students can apply online to study postgraduate coursework via UTS: Online Application.

Domestic applications close on 23 December 2019.

International students

International applications close on 27 September 2018.

Course duration and attendance

This course is offered on a one-year, full-time basis.

Course structure

The course comprises a total of 72 credit points. Students undertake three studio subjects worth 24 credit points each.

Course completion requirements

42909 The Connected Studio 24cp
42910 The Collaboration Studio 24cp
42911 The Challenge Studio 24cp
Total 72cp

Course program

A typical program is shown below.

full time
Year 1
February session
42909 The Connected Studio   24cp
July session
42910 The Collaboration Studio   24cp
August session
42911 The Challenge Studio   24cp

Other information

Further information is available from:

UTS Animal Logic Academy