University of Technology, Sydney

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89108 Animation Workshop: Creative Play

Warning: The information on this page is indicative. The subject outline for a particular session, location and mode of offering is the authoritative source of all information about the subject for that offering. Required texts, recommended texts and references in particular are likely to change. Students will be provided with a subject outline once they enrol in the subject.

Subject handbook information prior to 2020 is available in the Archives.

UTS: Design, Architecture and Building: Design
Credit points: 6 cp

Subject level:

Postgraduate

Result type: Grade and marks

There are course requisites for this subject. See access conditions.

Description

This subject investigates the construction of alternative narratives that explore and communicate potential approaches to social and political problems in new ways. Through an exploration of narrative design strategies, students research and develop appropriate responses to an evolving set of real-world problems with an emphasis on using creative play as a powerful input into the design process. The design and creation of motion graphics, animation, print and video assets enables thoughtful design responses that explore post-digital production techniques. Students are expected to participate fully in the creation of narrative content, producing projects that demonstrate a professional level of production and a heavily researched design response that communicates clearly to their target audience. Students are encouraged to investigate new modes of communication, including augmented reality, and to explore the relationship between ideas, narrative, media and format. The subject aims to support students in creative exploration, critical thinking, analysis and reflection on the narrative design process and typically suits students comfortable with a dynamic, hands-on, experimental learning situation.

Subject learning objectives (SLOs)

On successful completion of this subject, students should be able to:

1. Demonstrate capacity for perceptive concept development
2. Express a disposition to adopt practices and approaches that embed reflection
3. Operate in contexts for the development of craft skills appropriate to the discipline
4. Communicate at a professional level with clarity and accuracy

Course intended learning outcomes (CILOs)

This subject also contributes to the following Course Intended Learning Outcomes:

  • Ability to initiate and execute meaningful self-directed iterative processes (I.2)
  • Ability to innovatively use and apply animation technologies and materials (I.4)
  • Ability to demonstrate professional skills in Animation production (P.2)
  • Ability to critically select and utilise both analogue and digital animation technologies (P.3)
  • Ability to make active connections between diverse forms of information through animation design research and analysis (R.2)

Teaching and learning strategies

This subject is comprised of a weekly one hour lecture and a two-hour tutorial. Students will be participating in individual tutorials, group discussions and team-based activities throughout the semester. Activities will include demonstrations, presentations, seminars, visual tasks and exercises. The subject includes active learning experiences where ongoing feedback is provided weekly in on-campus engagements such as interactive lecture sessions, studios and computer labs. It is therefore imperative that students attend all on-campus engagements. Added to this there is an expectation of approx. 5 hours of self-directed practice outside class hours each week.

This subject uses the problem-based learning strategy that involves students in researching and developing their own solutions to complex design challenges. Students undertake a series of weekly exercises that build conceptual and technical skills, progressively leading to a larger final work.

In the studios students will work on their design projects with a professional designer as mentor. At the beginning of each studio the mentor will discuss with the entire group the challenges they are facing with their projects. The mentor will then prompt students faced by similar challenges to facilitate collaborative discussions. The mentor will be reviewing the work weekly and will provide feedback verbally. It is the students' responsibility to record any feedback provided in studio. During presentations students will be expected to actively participate in collaborative peer review feedback exercises.

Grades, marks and a summary of feedback on final design submissions will be provided through ReView.

Content (topics)

This subject aims to develop experimental and original thinking in approaches to Narrative Design Strategies, including hybrid animation and video as tools for narrative representation of advanced concepts. Through explorative exercises, readings, practical activities, historical research and class discussions, the elective provides students with the capacity to contextualize their narrative practice outside of traditional conventional approaches. Students exploit the full vocabulary of traditional and digital technologies to explore non-conventional use of narrative.

Additional information

All student work must be original. Submitted work will be checked for both visual and text-based plagiarism. If you are unsure how to avoid plagiarism please consult UTS resources.

Assessment

Assessment task 1: Narrative Design Strategies

Intent:

1. Develop, design and produce a narrative experience based on a specific brief

2. Develop a research/process journal with visual and written components based on a specific brief

Objective(s):

This task addresses the following subject learning objectives:

2 and 3

This task also addresses the following course intended learning outcomes that are linked with a code to indicate one of the five CAPRI graduate attribute categories (e.g. C.1, A.3, P.4, etc.):

I.2 and P.3

Type: Presentation
Groupwork: Individual
Weight: 35%
Criteria:

Assessment criteria for Task 1 will reference the criteria linkages below, but be adapted to the aims of the particular workshop, and the technologies being taught within each strand and iteration of this subject.

Criteria linkages:
Criteria Weight (%) SLOs CILOs
Ability to actively and independently develop technical skills 33 3 I.2
Evidence of critical thinking and reflective practice 33 2 I.2
Evidence of aesthetic sensibility 34 3 P.3
SLOs: subject learning objectives
CILOs: course intended learning outcomes

Assessment task 2: Expanding the Conversation

Intent:

1. Develop, design and produce an animated narrative experience based on a specific brief.

2. Produce a supporting research/ process journal with written reflection based on a specific brief.

Objective(s):

This task addresses the following subject learning objectives:

1, 3 and 4

This task also addresses the following course intended learning outcomes that are linked with a code to indicate one of the five CAPRI graduate attribute categories (e.g. C.1, A.3, P.4, etc.):

I.4, P.2 and R.2

Type: Project
Groupwork: Individual
Weight: 65%
Criteria linkages:
Criteria Weight (%) SLOs CILOs
Ability to actively and independently develop technical skills 34 1 I.4
Evidence of developing craft skill in using this technology 33 3 R.2
Ability to critically appraise, develop or redirect design ideas 33 4 P.2
SLOs: subject learning objectives
CILOs: course intended learning outcomes

Minimum requirements

The DAB attendance policy requires students to attend no less than 80% of formal teaching sessions (lectures and tutorials) for each class they are enrolled in to remain eligible for assessment.

The listed assessment tasks should be submitted on the due date/time. The combined assessment grades should equal a pass grade or above. Assessment criteria relate to the learning objectives listed in this document. See briefs for specific details of assessment criteria for each project. To pass an assessment, work submitted should show satisfactory achievement in all learning objectives.