University of Technology Sydney

88211 Animation Studio: Narrative Experimentations

Warning: The information on this page is indicative. The subject outline for a particular session, location and mode of offering is the authoritative source of all information about the subject for that offering. Required texts, recommended texts and references in particular are likely to change. Students will be provided with a subject outline once they enrol in the subject.

Subject handbook information prior to 2024 is available in the Archives.

UTS: Design, Architecture and Building: Design
Credit points: 12 cp
Result type: Grade and marks

Requisite(s): 82320 Animation Studio: Narrative Investigations AND 82321 Context: Animation Character
These requisites may not apply to students in certain courses.
There are course requisites for this subject. See access conditions.

Description

In this studio, students build on 82320 Animation Studio: Narrative Investigations, gaining a greater understanding of the performative aspects of animation through the closer study of behaviour, intention and gesture. Students explore ways of constructing narratives that challenge conventions of mainstream animation production and reception. An emphasis is placed on social impact and the use of allegory and visual metaphor as key components in animation storytelling. This subject builds on critical thinking, production design, performativity, sound design and professional practice skills. Students are encouraged to experiment with form in the visualisation of story by engaging with hybrid work practices that incorporate material and digital technologies.

Subject learning objectives (SLOs)

On successful completion of this subject, students should be able to:

1. Build animation narratives from real-world experience
2. Understand story rules
3. Link ideas development and design to in-depth primary research
4. Understand the application of visual metaphor and motif in animation
5. Imbedding of a practice of rigorous research and iteration in the design process
6. Produce animation projects from concept to finished animation
7. Understand the exploration of sound design and voice acting for animation
8. Employ professional skills responsibly and respectfully demonstrating sensitivity to cultural exchange, inclusion and dialogue.

Course intended learning outcomes (CILOs)

This subject also contributes to the following Course Intended Learning Outcomes:

  • Ability to position work within a wider social and cultural context (A.2)
  • Ability to work cooperatively as part of a team, negotiate differences and take a leadership role when required (C.1)
  • Ability to communicate ideas clearly and effectively in verbal and visual presentations (C.2)
  • Ability to understand and challenge disciplinary conventions and practices (I.1)
  • Ability to develop unique aesthetic and movement languages for animation (I.2)
  • Ability to understand and apply fundamental animation principles (P.1)
  • Ability to demonstrate a high level of craft and production values across all methods of animation process (P.2)
  • Ability to undertake primary and secondary research, exploring a wide range of visual and textual materials, and connect research process to final outcomes (R.1)
  • Ability to iterate, reflect, edit and engage in self-critique and critical thinking (R.3)

Contribution to the development of graduate attributes

The term CAPRI is used for the five Design, Architecture and Building faculty graduate attribute categories where:

C = communication and groupwork

A = attitudes and values

P = practical and professional

R = research and critique

I = innovation and creativity.

Course intended learning outcomes (CILOs) are linked to these categories using codes (e.g. C-1, A-3, P-4, etc.).

Teaching and learning strategies

This subject is comprised of weekly sessions of one-hour lectures and five hours of studio workshops and tutorials which will be delivered in an online format for the first four weeks of semester and in a hybrid format of online and face to face through the rest of the semester. Students will be participating in individual tutorials, group discussions and team-based activities throughout the semester.

Activities will include demonstrations, presentations, visual tasks and exercises, seminars, case studies. The subject includes active learning experiences where ongoing feedback is provided weekly in online interactive lecture sessions and studios. It is therefore imperative that students attend all lecture and workshop sessions.

This subject uses the problem-based learning strategy that involves students in researching and developing their own solutions to complex design challenges. The subject engages design professionals as mentors and guest lecturers to ensure that all content and tasks are relevant to current professional practice in a global context. The lecture sessions will provide knowledge relevant to the subject, enabling students to work on their design projects.

In the studios students will work on their design projects with a mentor. At the beginning of each studio the mentor will discuss with the entire group the challenges they are facing with their projects. The mentor will then prompt students faced by similar challenges to facilitate collaborative discussions. The mentor will be reviewing the work weekly and will provide feedback verbally. It is the students' responsibility to record any feedback provided in studio. During presentations students will be expected to actively participate in collaborative peer review feedback exercises.

Grades, marks and a summary of feedback on final design submissions will be provided through ReView.

Content (topics)

This subject addresses the following issues and topics:

- Connection between research and content creation

- Developing alternative narrative structures for animation

- Exploring relationships between social impact and animation

- Understanding gesture and movement

- Exploring sound as a tool of narrative

- Professional Practice

- Critical Thinking

Assessment

Assessment task 1: Research, design and production of response to brief

Intent:

This assessment develops students' understanding of research methods and professional practice. The outcome is a professionally researched, conceptualised and designed Expression of Interest document for a public art project. Details of the assessment are contained in the assessment brief

Objective(s):

This task addresses the following subject learning objectives:

3, 4, 5 and 6

This task also addresses the following course intended learning outcomes that are linked with a code to indicate one of the five CAPRI graduate attribute categories (e.g. C.1, A.3, P.4, etc.):

C.2, I.2, P.2, R.1 and R.3

Type: Project
Groupwork: Group, individually assessed
Weight: 30%
Criteria linkages:
Criteria Weight (%) SLOs CILOs
Connection between research and final outcome 20 3 C.2
Refinement of visual language and movement 20 4 I.2
Ability to iterate and change direction when needed 20 5 R.3
Quality of finished designs 20 6 P.2
Connection between the design and concept 20 3 R.1
SLOs: subject learning objectives
CILOs: course intended learning outcomes

Assessment task 2: Production of finished 20 - 30 second 3D animation with sound

Intent:

The production of an animated outcome derived from the Expression of Interest concept in Assessment One. The assessment outcome is designed to challenge conventional animation content and reception. Details are contained in the assesssment brief

Objective(s):

This task addresses the following subject learning objectives:

1, 2, 5, 6 and 7

This task also addresses the following course intended learning outcomes that are linked with a code to indicate one of the five CAPRI graduate attribute categories (e.g. C.1, A.3, P.4, etc.):

C.2, I.1, P.1, P.2 and R.3

Type: Project
Groupwork: Group, individually assessed
Weight: 40%
Criteria linkages:
Criteria Weight (%) SLOs CILOs
Connection between research, conceptual topic, social impact and final outcome 20 1 P.1
Ability to challenge conventional narrative structures 20 2 C.2
Ability to iterate and respond to feedback 20 5 R.3
Quality of final animation 20 6 P.2
Understanding of Sound as a tool of narrative 20 7 I.1
SLOs: subject learning objectives
CILOs: course intended learning outcomes

Assessment task 3: Studio A Project

Intent:

The production of an animated outcome based on a brief undertaken in collaboration with an external organisation and artist. This assessment is designed to bring an understanding of what it is involved in bringing the static work of another artist into animated screen media. Details are contained in the assessment brief

Objective(s):

This task addresses the following subject learning objectives:

1, 4 and 8

This task also addresses the following course intended learning outcomes that are linked with a code to indicate one of the five CAPRI graduate attribute categories (e.g. C.1, A.3, P.4, etc.):

A.2, C.1 and I.2

Type: Project
Groupwork: Group, individually assessed
Weight: 30%
Criteria linkages:
Criteria Weight (%) SLOs CILOs
Ability to work with a real world brief 33 1 A.2
Understand the application of visual metaphor and motif in animation 33 4 I.2
Employ professional skills responsibly and respectfully demonstrating sensitivity to cultural exchange, inclusion and dialogue. 34 8 C.1
SLOs: subject learning objectives
CILOs: course intended learning outcomes

Minimum requirements

The DAB attendance policy requires students to attend no less than 80% of formal teaching sessions (lectures and tutorials) for each class they are enrolled in to remain eligible for assessment.