University of Technology Sydney

42910 The Collaboration Studio

Warning: The information on this page is indicative. The subject outline for a particular session, location and mode of offering is the authoritative source of all information about the subject for that offering. Required texts, recommended texts and references in particular are likely to change. Students will be provided with a subject outline once they enrol in the subject.

Subject handbook information prior to 2024 is available in the Archives.

UTS: Information Technology: Computer Science
Credit points: 24 cp

Subject level:

Postgraduate

Result type: Grade, no marks

Requisite(s): 42909 The Connected Studio
These requisites may not apply to students in certain courses.
There are course requisites for this subject. See access conditions.

Description

In Studio 2, students research emerging visualisation technologies During this process, they extend their critical thinking and collaborative, problem-solving and technical skills, preparing them for creative and professional practice. Emerging technologies projects to date have ranged from (but are not limited to) areas such as virtual, augmented and mixed reality, immersive visualisation, artificial intelligence, realtime technologies to virtual production and beyond. Students research, develop, iterate and test ideas and prototypes as they explore new opportunities that are synthesised into a project outcome at the end of the session.

Subject learning objectives (SLOs)

Upon successful completion of this subject students should be able to:

1. Influence stakeholders to consider social, economic and ethical impacts in the development of emerging visualisation technologies. (B.1)
2. Apply relevant methodologies to respond to creative challenges and develop implementation strategies. (C.1)
3. Work empathically, iteratively and constructively in response to complex and changing challenges and environments. (C.1)
4. Apply expert technical knowledge and skills to complex project challenges. (D.1)
5. Apply research findings to creative and technical challenges to improve existing practices and drive innovation. (D.1)
6. Contribute to informed, constructive and candid critique in group settings, grounded by disciplinary methods and theories. (E.1)
7. Collaborate professionally, strategically and respectfully with stakeholders to optimise outcomes. (E.1)
8. Analyse the strengths, weakness and opportunities of particular technologies, techniques and creative choices and their impact on audience, production and quality. (F.1)
9. Critically analyse the opportunities collaboration presents in an evolving animation and visualisation project. (F.1)

Course intended learning outcomes (CILOs)

This subject also contributes specifically to the development of the following Course Intended Learning Outcomes (CILOs):

  • Master of Animation and Visualisation graduates engage and influence a broad range of stakeholders, and are able to evaluate and critically analyse social, economic and ethical impacts within the fields of animation and visualisation. (B.1)
  • Master of Animation and Visualisation graduates apply expert design and innovation strategies to develop creative and technical outcomes within identified constraints. (C.1)
  • Master of Animation and Visualisation graduates integrate expert knowledge, technical ability and research skills to design and produce animation and visualisation works. (D.1)
  • Master of Animation and Visualisation graduates communicate professionally to specialist and non-specialist audiences and collaborate across disciplinary, hierarchical and professional boundaries in a global context. (E.1)
  • Master of Animation and Visualisation graduates are reflective, adaptive, lifelong learners who make positive contributions to organisations and the broader society. (F.1)

Teaching and learning strategies

Learning takes place in a collaborative, professional-style studio environment using project-based learning strategies. The cohort work to develop collaborative workflows and implementation strategies in order the address creative and technical project challenges. Learning approaches centre on developing high-level creative and technical ability coupled with reflection and critical analysis. The multidisciplinary knowledge bases that inform this studio are supported by masterclass sessions and intensive mentoring by industry and academic experts.

Content (topics)

  • Research of emerging visualisation technologies
  • Analysis of strengths, weakness and opportunities
  • Research presentation as a visual essay
  • Adaptive group work using informed, constructive and candid critique
  • Creative project ideation
  • Creative choices and their impact on audience, production and quality
  • Idea iteration and development using Design-Thinking methodologies
  • Technical research, testing and prototyping
  • Considering social, economic and ethical impacts
  • Best practice presentation preparation
  • Pitching to stakeholders and industry

Assessment

Assessment task 1: Emerging Visualisation Technologies Research and Reflection

Intent:

Conduct topic specific research for set purpose

Objective(s):

This assessment task addresses the following subject learning objectives (SLOs):

8 and 9

This assessment task contributes to the development of the following Course Intended Learning Outcomes (CILOs):

F.1

Type: Reflection
Groupwork: Individual
Weight: 35%
Length:

2-3 minute visual essay

Assessment task 2: Emerging Visualisation Technologies Project Proposal

Intent:

Students work in adaptive teams to develop and present a project based on emerging visualisation technologies.

Objective(s):

This assessment task addresses the following subject learning objectives (SLOs):

1, 2, 3, 4, 5, 6 and 7

This assessment task contributes to the development of the following Course Intended Learning Outcomes (CILOs):

B.1, C.1, D.1 and E.1

Type: Project
Groupwork: Group, individually assessed
Weight: 65%
Length:

1-3 minute video project

Minimum requirements

In order to pass the subject, a student must pass all assessment tasks.

Recommended texts

Resources are defined in response to the project brief, as well as team and individual learning objectives. A digital archive of evaluated resources will be curated by leadership and cohort for ongoing reference. Canvas will be used to share information, publish detailed assessment briefs and manage assessment feedback.

References

Canvas will be used to share information, publish detailed assessment briefs and manage assessment feedback.

Learning resources will be leadership and cohort defined in response to the brief and individual learning goals.

A digital archive of evaluated resources will be curated by leadership and cohort for ongoing reference.