University of Technology, Sydney

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57175 Creative Producing

8cp; availability: not offered to exchange and study abroad students
There are course requisites for this subject. See access conditions.


This subject introduces students to the role and strategies of the creative producer in fields spanning animation, games, film and television, installation art, and cross-media works. Students examine the key issues and concerns of producers working in the creative industries in varying local, national and international contexts. Students are also introduced to key concepts and approaches to funding and finance; marketing and distribution; intellectual property and copyright; budgeting; collaboration; creativity; and sustaining a fruitful and viable creative practice. The subject also covers the pitching of short project proposals. Following a series of introductory in-class seminars and guest lectures, students complete a learning contract outlining their proposal for the remainder of the session. Typically, this involves a case study and an in-class presentation about a working creative producer. It also involves a self-directed research assignment based on a media, art or industry matter identified by the student. These research findings are presented to the whole class and, where feasible, are also published or presented to other students and media, art or industry bodies.

Typical availability

Spring session, City campus

Detailed subject description.

Fee information

Information to assist with determining the applicable fee type can be found at Understanding fees.

Access conditions

Note: The requisite information presented in this subject description covers only academic requisites. Full details of all enforced rules, covering both academic and admission requisites, are available at access conditions and My Student Admin.