University of Technology, Sydney

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41024 Advanced Games Programming

6cp; 3hpw, on campus, weekly
Requisite(s): 31263 Introduction to Computer Game Development

Field of practice


Undergraduate

Description

This subject explores advanced topics in games development, including artificial intelligence, procedural content generation, networked multiplayer, and the creation editor plugins and bespoke tools for an efficient development pipeline. The assessments of this subject encourage students to further develop their understanding of these topics and bring them together in a session-long group project, resulting in the creation of a novel and technically advanced game or tool prototype. This prototype benefits student portfolios for future employment opportunities and enables students in the Bachelor of Science in Games Development to make strong contributions in the third-year capstone group projects.

Typical availability

Spring session, City campus


Detailed subject description.

Access conditions

Note: The requisite information presented in this subject description covers only academic requisites. Full details of all enforced rules, covering both academic and admission requisites, are available at access conditions and My Student Admin.