University of Technology, Sydney

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32004 Game Programming

6cp; availability: MSc in Computing and Master of IT
There are course requisites for this subject. See access conditions.
Recommended studies:

familiarity with programming concepts at an intermediate level and language C# or C++ and Java


Postgraduate

Description

This subject introduces the fundamentals of programming 3D games in existing game engines. This subject aims to build student familiarity with the API library of a specific game engine (such as Unity 3D) as well as give students an appreciation of the technology and algorithms that form those engines. This establishes the skills required to successfully contribute to the significant development of capstone projects in the final year of the Bachelor of Science in Games Development (C10229). The assessments of this subject also provide students with the opportunity to explore their choice of more advanced topics to further expand their competencies in games programming and prepare them for lifelong learning and skill development in game-related disciplines.

Typical availability

Spring session, City campus


Detailed subject description.

Fee information

Information to assist with determining the applicable fee type can be found at Understanding fees.

Access conditions

Note: The requisite information presented in this subject description covers only academic requisites. Full details of all enforced rules, covering both academic and admission requisites, are available at access conditions and My Student Admin.