University of Technology, Sydney

Staff directory | Webmail | Maps | Newsroom | What's on

31104 Programming for Special Effects

Requisite(s): 31264 Introduction to Computer Graphics OR 31140 Introduction to Computer Graphics



This subject examines the architecture and capabilities of modern graphics processing units (GPUs) with a focus on writing shaders to create special effects, such as fog, shadows, fire, water, clouds, lightning, motion blur and reflections that are seen in games and movies. Shader programming in general as well as different shader languages are discussed. Students learn to develop, test and tune shaders independent of the final application that might use them.

Detailed subject description.

Fee information

Information to assist with determining the applicable fee type can be found at Understanding fees.

Access conditions

Note: The requisite information presented in this subject description covers only academic requisites. Full details of all enforced rules, covering both academic and admission requisites, are available at access conditions and My Student Admin.