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C06123v1 Graduate Diploma in Interaction Design

Award(s): Graduate Diploma in Interaction Design (GradDipIDes)
CRICOS code: 096326F
Commonwealth supported place?: No
Load credit points: 48
Course EFTSL: 1
Location: City campus

Notes

This is an exit-only course. There is no direct admission to it. Current UTS students may be able to submit an Internal Course Transfer (Graduating) application to exit with this course. Check with your faculty's student centre.


Overview
Course aims
Career options
Course intended learning outcomes
Assumed knowledge
Course duration and attendance
Course structure
Course completion requirements
Course program
Other information

Overview

Interaction design is concerned with designing interactive digital products, digital environments, systems, and services that can satisfactorily meet the needs and desires of the intended users. The Graduate Diploma in Interaction Design prepares and equips students with up-to-date theoretical knowledge and requisite practical industry-standard skills in this rapidly advancing field.

While industry demand for skilled interaction designers and various other jobs such as user experience (UX) designers, service designers, etc., is increasing, there is a lack of formal education/training offered by universities in interaction design. This course is designed to provide students with the most current and requisite skills in this fast-evolving field. Graduates possess skills in industrially applicable and cost-effective information environments (i.e. multimedia, interactive systems design and associated information technology). The course provides industry with graduates who can combine these skills with those of their original discipline in professional applications-oriented settings.

The course is committed to producing graduates who have a deep understanding of human-centred approaches to designing digital technologies. This ensures that 'products' created are more likely to 'fit' meaningfully into users' lives, because the design process is informed by a deep understanding of people's practices, particular situations and values.

The Graduate Diploma of Interaction Design is attractive to different types of learners, namely:

  1. those who are currently working in a job that is not related to interaction design
  2. those working in jobs closely related to interaction design, and
  3. those already working in interaction design-related jobs.

Course aims

In the core subjects students learn through the practice of an iterative human-centred design process to solve a real-world problem with actual users, developing skills to analyse, generate and transmit solutions to complex problems. They gain advanced technical and theoretical knowledge in interaction design. They also engage with interaction design for emerging computing contexts, gaining advanced knowledge and skills.

Students develop advanced design skills (including autonomy, expert judgement, adaptability and responsibility) by focusing on learning professional practices in user experience projects, and through the capstone subject where they co-implement a project commissioned with an industry client, focusing on graduate-level outcomes. Skills to demonstrate knowledge adaptability and responsibility as a practitioner/learner are acquired through all the studio subjects where students have to adapt to the unpredictable processes of working with users, conducting fieldwork in the wild, iterating designs and testing with users, and the open-ended nature of an iterative design process. The studio subjects also allow students to demonstrate their responsibility as practitioners through developing project management and teamwork skills.

Career options

Graduates can gain employment in a range of technology design-related roles such as interaction designer, UX designer, UX researcher, service designer, or digital experience architect.

For those currently working in closely related jobs, such as web design, graphic design, interface design, etc., this course provides the necessary formal training in the discipline in order to make a more definitive move into jobs in interaction design. Similarly, many find themselves working within the field of interaction design without formal training, and this course provides a good foundation and opportunities to extend their interaction design skills more formally.

For those not working in a job related to interaction design, this course provides the opportunity to learn about the discipline and to transition into the various jobs under the interaction design umbrella.

Course intended learning outcomes

A.0 Needs, context and systems - Engineering and IT take place within the larger context of society and the environment, which encompasses social, economic and sustainability needs.
A.1 Identify, interpret and analyse stakeholder needs.
A.2 Establish priorities and goals
A.3 Identify constraints, uncertainties and risk of the system (social, cultural, legislative, environmental, business etc.)
A.4 Apply principles of sustainability to create viable systems
A.5 Apply systems thinking to understand complex system behaviour including interactions between components and with other systems (social, cultural, legislative, environmental, business etc.)
B.0 Problem solving and design - Engineering and IT practice focuses on problem-solving and design where artifacts are conceived, created, used, modified, maintained and retired.
B.1 Identify and apply relevant problem solving methodologies
B.2 Design components, systems and/ or processes to meet required specification
B.3 Synthesise alternative/innovative solutions, concepts and procedures
B.4 Apply decision-making methodologies to evaluate solutions for efficiency, effectiveness and sustainability
B.5 Implement and test solution
B.6 Demonstrate research skills
C.0 Abstraction and modelling - Abstraction, modelling, simulation and visualization inform decision-making, and are underpinned by mathematics, as well as basic and discipline sciences.
C.1 Apply abstraction, mathematics and/or discipline fundamentals to analysis, design and operation
C.2 Develop models using appropriate tools such as computer software, laboratory equipment and other devices
C.3 Evaluate model applicability, accuracy and limitations
D.0 Self management - Graduates must have capabilities for self-organisation, self-review, personal development and lifelong learning.
D.1 Manage own time and processes effectively by prioritising competing demands to achieve personal goals (Manage self)
D.2 Reflect on personal and professional experiences to engage in independent development beyond formal education for lifelong learning
E.0 Communication and coordination - Engineering and IT practice involves the coordination of a range of disciplinary and interdisciplinary activities to arrive at problem and design solutions.
E.1 Communicate effectively in ways appropriate to the discipline, audience and purpose.
E.2 Work as an effective member or leader of diverse teams within a multi-level, multi-disciplinary and multi-cultural setting
E.3 Identify and apply relevant project management methodologies
F.0 Professional practice within global context - Graduates must possess skills, knowledge and behaviours to operate effectively in culturally-diverse workplaces and a changing global environment.
F.1 Be able to conduct critical self-review and performance evaluation against appropriate criteria as a primary means of tracking personal development needs and achievements
F.2 Appreciate ethical implications of professional practice
F.3 Understand cross-cultural issues (regions or workplaces)
F.4 Be aware of global perspectives (needs, rules/regulations, and specifications)

Assumed knowledge

This course does not require formal training in IT, but experience in IT would be an advantage. Some subjects require development of various implementation skills, and so an enthusiastic approach to development of technical proficiency is important, but no previous knowledge is expected.

Course duration and attendance

The course duration is one year of full-time or two years of part-time study.

Course structure

This course totals 48 credit points, comprising eight core subjects.

Course completion requirements

STM91221 Core subjects A (Interaction Design) 24cp
STM91222 Core subjects B (Interaction Design) 24cp
Total 48cp

Course program

The program of study for this course follows the Master of Interaction Design (C04222) study pattern.

Other information

Students enrolled in UTS: Information Technology degrees (undergraduate and postgraduate coursework) are advised to direct all their course-related inquiries to:

Building 10 Student Centre
Building 10, level 2, foyer (Jones St entrance)
telephone 1300 ask UTS (1300 275 887) or +61 2 9514 1222
Ask UTS